On a vacation away from home, young twins Simon and Jezebel, along with their older brother Clyde, find themselves in a hotel owned by their grandparents. It's there that they discover an aged storybook titled "The Nine Lighthouses", which retells the heroic deeds of a Spanish explorer and an English sorcerer who sailed the Pacific Ocean in search of the Promethean Flames that dwelled within lighthouses scattered all along the Oregon Coast, and that it was his duty to keep the flames burning. But the story also tells of a thief who stole the flames from the lighthouses, casting the west coast into darkness, and that if the flames were never returned, the entire world itself may be shrouded in fog, never again to be illuminated by the sun's brilliant light. Their grandparents assure them that it's just an old story, but with the arrival of a mysterious traveler and his daughter Elizabeth, odd happenings occur within the old hotel, and when everyone wakes up the next morning, they find they are no longer in the hotel, but on the ship of a Spanish traveler, heading for a lighthouse off the coast of Oregon...
**AVAILABLE ON AMAZON**
(Book One in the Whispers of Nowhere trilogy)
When Gwen's father gets home late from work, it's just another typical night for the museum curator's daughter. Still, there's something strange about the artifacts he's brought home this time, something so unique that she can't help but touch them.
In a blinding flash, the artifacts vanish, and a mysterious man appears in their place. Only he's not a man at all. Forneus is a daemon, an intermediary between gods and man-and the guardian of the very artifacts Gwen has just unwittingly sent back to their places of origin around the globe.
Gwen doesn't have time to absorb this before a new figure emerges: Phenex, the human-personification of the legendary bird, himself. The next thing she knows, she's being whisked away from the comfort of her home into a world beyond her wildest imaginings.
When she thinks things couldn't possibly get any more complicated, she's proven wrong. Because those bizarre artifacts? They were protective seals to a place called Nowhere; a prison realm created by the gods to contain all of the malevolent forces Gwen has only heard about in bedtime stories.
Now those very same forces are on the rampage, intent on revenge against the gods whom imprisoned them-and they don't care who else gets hurt along the way. Possessing innate powers she can't even begin to understand, it is up to Gwen and her two mysterious allies to reclaim the lost artifacts before someone far more sinister does...