The Tale of a Spy

The Tale of a Spy

  • WpView
    Reads 283
  • WpVote
    Votes 21
  • WpPart
    Parts 14
WpMetadataReadMatureOngoing1h 11m
WpMetadataNoticeLast published Wed, Dec 5, 2018
WpInfo
Fiction
Action and Thriller
In 1980, a simple French teacher from New York just wants a simple and predictable life. Later on, he realizes that life is not so predictable when he comes home on a Friday evening to the CIA standing in his apartment kitchen recruiting him for a spy job. While on his assignment in Moscow, he finds himself doing unpredictable, crazy, and daring actions that make his life a little more interesting. I will start to update more after or in the beginning of Elena of Eleze (I need to be able to grow this plot more) sorry.
All Rights Reserved
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Checkmate ♛
  • Kids Undercover |✔️
  • Undercover Lies
  • AORA : His Little Liar
  • Try Me
  • Until I Find You
  • Hush (Discontinued)
  • Dont Worry Baby

❝Maybe it's not just life that is like a chess game. Maybe love is too. Like how the king is always afraid losing his queen, and how the queen does everything in her power to save her king.❞ - Think of life as a chess game. There are the Kings and the Queens ; who serve as the rightful leaders. There are the Knights and the Bishops ; the hunters and the wise. And then there's Rayne Parker, a valuable pawn playing a game of live or die, being at the same time in no control of his own life. Being a pawn means not being in charge, means following the rules and obeying the moves of the 'player'. That was the ISAA. They were the 'players' in this injustice game of chess. They controlled Rayne's every move. If he made a bad move, someone else would suffer as a consequence of his actions. And he hated every second of being the cause of someone's death. In order to save himself, he would have to make a right move. The divine move that would allow him to checkmate ISAA and win. [completed ✓ || in the state of editing✗]

More details
WpActionLinkContent Guidelines