Have you ever wished that you could escape your own reality? To be able to escape to a realistic simulation, a perfect world?
Throughout her childhood, Mia Baker has often wished to be someone else. To be rich. To be beautiful. To have a mother.
One day though, her wish is granted. Her father, an eccentric computer technician, has invented a wonderful, realistic new game, Glass Game, or the "glass". Here, you can create, explore, build. You can be anyone, do anything- provided you pay.
But there's a darker side to the glass. Addiction. Her father's new toxic nature. Nothing is really anymore. It's all on the glass. The world has changed forever. Is money and success really worth it, when you're living in a game?
And of course, there are the glitches. She didn't notice them at first, but now they are everywhere. It's not just slow loading, or a pixelated nature, too- the glitches are scarily real. Shaky, scary, falls that make her feel sick. And now, glitches are occurring in her OWN REALITY.
Which begs the question...what if she's in a simulation herself?
Blade Runner meets Orwell's 1984 in Mother's Hand.
Set in a crumbling dystopian future, Earth is ruled by the all-seeing and unforgiving Mother.
Kal dutifully donates his body to the military for four years while his consciousness is stored. He will wake up with no memories of the things his body has done in war.
Six years later, Kal wakes screaming a name he doesn't know. As he tries to reconnect with his former life he soon realizes that Mother is not finished with him yet.
As Kal fights to avoid capture he begins to peel back the lies that surround Mother's system and must discover the truth about his past before it's too late.