A party of travelers, thieves, soldiers, priests, and hunters is hired to investigate the lack of communication from a major trade state. An issue too minor for the military, but too major to leave alone any longer. Will the ragtag group of intrepid souls be enough for the task at hand or is it far too late for anything to be done? This story follows my D&D group through the events of campaigns 1, 2, and 3 in my fantasy universe. Spin-off stories and prologue adventures that also follow along with the main storyline are included as well. Updates at least once a year (maybe)
54 parts