According to a new report published by Allied Market Research, titled, Automotive Wiring Harness Market by Application Type and Vehicle type: Global Opportunity Analysis and Industry Forecast, 2014-2022, the global automotive wiring harness market was valued at $66,543 million in 2015, and is expected to reach $93,069 million by 2022, growing at a CAGR of 5.1% during the forecast period. The passenger cars segment is anticipated to dominate the market throughout the analysis period. Asia-Pacific accounted for approximately 45% share of the global market in 2015, and is projected to lead in the future.
Access Full Summary at: https://www.alliedmarketresearch.com/automotive-wiring-harness-market
Key Findings of the Automotive Wiring Harness Market
In 2015, passenger cars led the overall automotive wiring harness market, generating revenue of $34,284 million, and is estimated to grow at a CAGR of 4.9%.
Two wheelers market is anticipated to grow at the highest CAGR of 7.2% during the forecast period.
In 2015, chassis wiring harness lead the overall market, with $22,593 million, and is expected to maintain its dominance ahead as well.
HVAC wiring harness segment is anticipated to witness the highest CAGR of 6.2%.
Asia-Pacific dominated the market, generating revenue of $30,163 million in 2015, and is projected to grow at a CAGR of 5.3%.
Europe is anticipated to grow at the highest CAGR of 5.5%.
The key players profiled in the automotive wiring harness market include Delphi Automotive LLP, Furukawa Electric Co. Ltd., Sumitomo Electric Industries, Ltd., Lear Corporation, THB Group, SPARK MINDA, Samvardhana Motherson Group, Nexans Autoelectric, Yazaki Corporation, and Yura Corporation.
When the truth comes out, there's nowhere left to run.
Season 3 of Eliona's War
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When Seth received a new virtual reality video game from his uncle, he wasn't expecting to get swept up into a whole new world called Eliona. As it turned out, Eliona and its people are far more dangerous than Seth could ever have imagined. There is a real consequence to playing this game: it's changing him, and it might not be for the better.
Now that Seth/Severance knows the truth of Eliona, there's no going back. Eliona is dying, and in order to save it, he needs to beat a very difficult dungeon before anyone else does. And on Earth, things are even worse. It's come to light that Eliona is leaving a mark on its players, and suddenly, everyone wants to be involved. Players find themselves with a target on their back, and Seth? He might just have the biggest one of all.
Too bad for them, he's done running.
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