David Moss was a self-proclaimed video game expert. He felt like there was nothing anyone could do to beat him. He was overly cocky. That is, until he gets an email, inviting him to be a beta tester for an upcoming game for Smosh Games, a relatively unknown company. He thought it would be fun. He thought he would enjoy himself. Not even the corpse being wheeled out when he was first entering the building was enough to dampen his spirits. He filled out the paperwork, met the company heads, and before he knew it, he was being hooked up to a machine so he could join the game. Once in the game, he meets several other gamers, all exhausted, bruised, and scared. He soon learns the truth. The game was a trap. It was murder trap disguised as a game meant to kill off cocky gamers that drove the rest of the community insane. If you get murdered in the game, you die in real life. The only way out is to defeat all one hundred levels as a team, a single death resetting the rest of the team back to level one. Now, he's on a mission to get out with the rest of the current survivors. To succeed, he'll have to learn a skill he'd never mastered; teamwork. But David is desperate to survive, and he'll do anything to do so; even if it means changing who he is. Plot credits go to @smoshcommunity / @MoganLeigh0729
28 parts