Fire Emblem: Dyad of Time

Fire Emblem: Dyad of Time

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WpMetadataNoticeآخر تحديث: خميس, أكتـ ١١, ٢٠١٨
In the world of Myonkos, the merciful dragon god Batova sacrificed his life to imprison the evil dragon trickster Avadi. To conjure this prison, each human had to be tied a Fate they could not change. For millennia, the followers of Batova thanked Him for the gifts their Fate had given them. But when one human disobeyed Batova's pact, the world was plunged into a Cursed ruin. Legends proclaimed that only one could stop this Curse: Princess Rivia, a young descendant of Tarkla, the Red Dragon General. However, before she was able to reach her destiny, she vanished. After three hundred years, a sleazy young scammer named Josef, who claims to be Rivia's descendant much to the cynicism of others, has discovered the Fire Emblem, an artifact which grants him the ability to communicate with one from the past, and possibly alter Fate. Using his knowledge of the future, Josef is determined to lead Rivia away from her demise and towards her destiny; together, they seek to stop the Vanot Empire's oppression, which is mysteriously linked to the Curse. However, Josef soon discovers that what truly happened to Rivia is a fate that may be too dangerous to alter... ~~~ This story is a result of what happened when I thought about crossing gameplay mechanisms from FE: Awakening and Legend of Zelda: Oracle of Ages. The player simultaneously moves units on two maps, both in the same location but in two different time periods, and effects from the past map ripple into the present map. Later, I thought up a story based on this gameplay gimmick. Since this is intended to be an imaginary game, the story is written in an experimental dialogue format mirroring how stories are told in Fire Emblem. To tie this story with the canon ones, several archetypes are referenced, and Anna plays a major role in Act 1. ~~~ In the Appendix chapter 'Character Rough Sketches', there are sketches giving the reader an idea of what these characters look like. Also shown at each chapter's end.
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Hell has been subjected to the extermination that happens once a year. Now the young princess Charly Morningstar proposes a new way to redeem sinners and help them reach heaven and leave hell. Though her journey has a rough start, she is soon offered help by the most infamous being in hell, Alastronia the Radio Demon. In another realm, years have gone by since the climactic battle between a young girl and a terrible monster. Years since she disappeared. Life has moved on without her. So, what connection do these two realms have? Suddenly, a new kind of sinner starts to appear in hell, one with magical powers much stronger than the normal sinner. These Archfiends threaten to overturn the established order of hell. They seem to bring up old, forgotten memories in the worst of demons. So, how will this affect the effort of the infernal princess? What secrets does Alastronia have? And what are the true intentions of heaven with the sinners? All things must come to light under the watchful eyes of heaven. But this may just ignite the fire that could burn the heaven themselves to the ground. This will follow mostly the plot of the Hazbin hotel show, but heaven will change to be a more sinister party in this conflict, as some comics in the internet have depicted. As a last warning, the first chapter has gotten a lot darker than I expected, and I really don't know how dark this will get or if I will have the willpower to write such a dark story to its end. So let's make one thing clear: I will write this story with the expectation of a happy ending. For all who came here for a tragic tale, please search elsewhere. On last thing to mention: For all who read the first chapter and may have the fear that this will become a vore-based story, you can lay your worries to rest. This story will be vore-free and more adventure-and romance-oriented. A little edit: Will contain swearing and bad language, but well, it's hell. What else should one expect ;)

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