In the world of Myonkos, the merciful dragon god Batova sacrificed his life to imprison the evil dragon trickster Avadi. To conjure this prison, each human had to be tied a Fate they could not change. For millennia, the followers of Batova thanked Him for the gifts their Fate had given them. But when one human disobeyed Batova's pact, the world was plunged into a Cursed ruin. Legends proclaimed that only one could stop this Curse: Princess Rivia, a young descendant of Tarkla, the Red Dragon General. However, before she was able to reach her destiny, she vanished.
After three hundred years, a sleazy young scammer named Josef, who claims to be Rivia's descendant much to the cynicism of others, has discovered the Fire Emblem, an artifact which grants him the ability to communicate with one from the past, and possibly alter Fate. Using his knowledge of the future, Josef is determined to lead Rivia away from her demise and towards her destiny; together, they seek to stop the Vanot Empire's oppression, which is mysteriously linked to the Curse. However, Josef soon discovers that what truly happened to Rivia is a fate that may be too dangerous to alter...
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This story is a result of what happened when I thought about crossing gameplay mechanisms from FE: Awakening and Legend of Zelda: Oracle of Ages. The player simultaneously moves units on two maps, both in the same location but in two different time periods, and effects from the past map ripple into the present map. Later, I thought up a story based on this gameplay gimmick. Since this is intended to be an imaginary game, the story is written in an experimental dialogue format mirroring how stories are told in Fire Emblem. To tie this story with the canon ones, several archetypes are referenced, and Anna plays a major role in Act 1.
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In the Appendix chapter 'Character Rough Sketches', there are sketches giving the reader an idea of what these characters look like. Also shown at each chapter's end.
On Alswald, a world where things beyond your wildest dreams exist. One would think there was nothing to worry about but that couldn't be further from the truth.
In the Empire of Lupine all the female weres were cursed with barrenness, and the fate of all weres was hanging on the line. With trying everything they could to conceive werebabies, they were running out of time. Getting desperate the King and Queen started kidnapping human girls trying to make more of their kind with no luck. With the were gene being too strong for humans all offspring die before leaving the womb, killing both mother and child. That was until the Future King met his mate. Taken from a camping trip Anita has no idea what's in store for her as she's pulled into a world that goes beyond anyone's imagination.
On the opposite side of the world was the Kingdom of Grandeur, a Kingdom on the brink of war. With an unjust king and dying land they're in desperate need of a change. If only they could have the dragons blessing back, the land would be blessed with abundance. With the surrounding kingdoms moving in to seize what once was a flourishing land there seemed to be no hope in sight until something unexpected happened. That something unexpected goes by the name of Fiore. Dropped smack dab in the middle of it tasked with being the difference of a world of peace or a world of disparity. With new challenges and plenty of enemies to go around, Fiore finds herself facing more than she ever could've imagine.
Follow Anita and Fiore as they find themselves caught up in another world.
*This story is completely unedited. *
Started 9/20/22