Artemis Fowl and the Techno Takeover

Artemis Fowl and the Techno Takeover

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WpMetadataNoticeLast published Thu, Jun 13, 2013
Screams and hysterics pierce the thick air like the sharp, torturous blade of a bloodied knife. Civilians trample over one another in their panic as the evacuation order is finally broad-casted.The LEP wipe their sweaty browls as they stress over keeping everyone calm and in orderly lines. Parents clutch their children to them in fear of losing them in the crowds. People are holding thier most prized possesions as they as they are forced to leave thier homes to the wrath of the destruction. Everybody knows that when a city has a showdown with technolgy, technology always wins. Always. This could NOT be happening.
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Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.

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