Monsters of the Week
  • Reads 46
  • Votes 3
  • Parts 18
  • Time 11h 0m
  • Reads 46
  • Votes 3
  • Parts 18
  • Time 11h 0m
Complete, First published Dec 05, 2018
Give a min-maxed adventuring party a dragon in the dungeon, or some orcs, or even a green slime, and they'll be pretty sure how to respond; but there are other monsters in the manual, and if you pull them out of the dungeon and into the present day, who knows how more normal people would react -- or if they'd even be able to recognize them for what they are.

A once-a-week project originally published in 2015, Monsters of the Week takes randomly-selected entries from the AD&D Second Edition Monstrous Manual and re-stages them in new environments -- stone giants in the remote Pacific, a cockatrice in an exclusive hotel in Andorra, gelatinous cubes helping detectives in the future -- for thirteen stories of fantasy, horror, and the generally weird, now freely available, as originally intended, for the first time.

This silo collects only the 13 stories of the original run; it does not include the bonus material available in the Amazon collection http://www.amazon.com/gp/product/B01AX22RVY .
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Whispers of Nowhere

52 parts Complete

**AVAILABLE ON AMAZON** (Book One in the Whispers of Nowhere trilogy) When Gwen's father gets home late from work, it's just another typical night for the museum curator's daughter. Still, there's something strange about the artifacts he's brought home this time, something so unique that she can't help but touch them. In a blinding flash, the artifacts vanish, and a mysterious man appears in their place. Only he's not a man at all. Forneus is a daemon, an intermediary between gods and man-and the guardian of the very artifacts Gwen has just unwittingly sent back to their places of origin around the globe. Gwen doesn't have time to absorb this before a new figure emerges: Phenex, the human-personification of the legendary bird, himself. The next thing she knows, she's being whisked away from the comfort of her home into a world beyond her wildest imaginings. When she thinks things couldn't possibly get any more complicated, she's proven wrong. Because those bizarre artifacts? They were protective seals to a place called Nowhere; a prison realm created by the gods to contain all of the malevolent forces Gwen has only heard about in bedtime stories. Now those very same forces are on the rampage, intent on revenge against the gods whom imprisoned them-and they don't care who else gets hurt along the way. Possessing innate powers she can't even begin to understand, it is up to Gwen and her two mysterious allies to reclaim the lost artifacts before someone far more sinister does...