Give a min-maxed adventuring party a dragon in the dungeon, or some orcs, or even a green slime, and they'll be pretty sure how to respond; but there are other monsters in the manual, and if you pull them out of the dungeon and into the present day, who knows how more normal people would react -- or if they'd even be able to recognize them for what they are. A once-a-week project originally published in 2015, Monsters of the Week takes randomly-selected entries from the AD&D Second Edition Monstrous Manual and re-stages them in new environments -- stone giants in the remote Pacific, a cockatrice in an exclusive hotel in Andorra, gelatinous cubes helping detectives in the future -- for thirteen stories of fantasy, horror, and the generally weird, now freely available, as originally intended, for the first time. This silo collects only the 13 stories of the original run; it does not include the bonus material available in the Amazon collection http://www.amazon.com/gp/product/B01AX22RVY .
18 parts