Stickman 2.0

Stickman 2.0

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WpMetadataNoticeLast published Wed, Jan 16, 2019
A 14 year old boy yearns to go to the Advanced Programming Club. With enough perseverance he can fulfill his dream to be an inventor and a world-wide genius. He'll have to climb his way to the top. But the mountain up top is colder than what he expected it to be. From meeting ambiguous people and questionable actions, he doesn't seem to understand the importance of the environment he's in. "Desperate times lead to desperate measures."
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Four teens discover a whole new world when they find some headphones and a computer that transport them to a very different world then try and find a way to go there physically New Chapters every day or week. It depends ¯\_(ツ)_/¯

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