Adelphe's Convalescence
  • LETTURE 6,430
  • Voti 430
  • Parti 16
  • Tempo 15h 14m
  • LETTURE 6,430
  • Voti 430
  • Parti 16
  • Tempo 15h 14m
Completa, pubblicata il dic 08, 2018
Per adulti
Fifth in the Paladin's Series: An offer of peace has shocked everyone, but the man to deliver it seems genuine and honest. A good man who follows the orders of a bad one. The city stirs and shakes and trapped within it, Addie is losing herself.

Being a spy is all that Addie knows, and she's good at it. She agreed to sacrifice any claims to glory, fame, or even basic recognition to serve her country. Having her body broken in the line of duty seemed inevitable. Now she's confined to a chair, stuck looking out at the world as it passes her by because, if she can't be a spy, who even if she?

Ferrant is the royal blacksmith and, though a self-sworn pacifist, he creates weapons and armor for the paladins. He equips them so they can protect themselves, so that they can protect their country. When he stumbles upon a paladin that he doesn't recognize, one that no one even knows exists, he wants to protect her as well, but when he hurts her, does he even have that right any longer?

An offer of peace, a broken paladin, and the blacksmith who just wants to see his friends and loved ones safe. This could be the chance to finally end the war that has plagued their people, if the city doesn't collapse under its own shadowy weight.
Tutti i diritti riservati
Iscriviti per aggiungere Adelphe's Convalescence alla tua libreria e ricevere aggiornamenti
oppure
Linee guida sui contenuti
Potrebbe anche piacerti
Gamleon's Tail    ~ Welcome to the worlds of :  Within ~ di Cicada3300
8 parti In corso Per adulti
I wrote this for EVERYONE. An introduction to my universe.Best for slow , attentive , close reading. Stick with it. When you get to the action parts (which doesn't take long ) you should be invested enough to want to unravel the mystery and enjoy its intrigue.. The flood is raging. A terrifying, heartless mountain of water, swallowing the world in inevitable finality. The tunnel networks? Of course, that won't save them. The forests? Like leaves in a breeze. The lookout towers and trade hubs? Gone. Washed clean. What does it take to take everything? Every home, every name, every last trace of what once was. And who would do such a thing? And how? No one has ever seen anything that would make them believe in magic. Gamleon is the first to see and to survive. His mind near collapse under the strain, his heart broken. He runs. What would you do? What could anyone do? A world of mythological beasts and medieval men, where Gorgon hordes slither beneath the earth, clawing for metal, for power, for anything. But they come for your children. Opulent kings wage wars over things no one can even recall, blind to the coming obliteration. There is an isolated, forgotten place. A cavern, magnificent and vast, older than civilization. A place where the weird and the unwanted might ride out the cataclysm. In this special place, something incredible, cut off from the outside, lurks. Something... you won't be ready for or ever expect. Our weary, world-worn adventurer is a paradox: terrifying perhaps, yet tender, grotesque but with a quiet dignity bordering on noble, intimidating and innately intelligent. With no choice but to navigate the unexpected Gorgon tunnels, his inner thoughts help us all learn how to persist and triumph in the face of impossible odds. Join him and be swept away as he reconciles never-before-seen innovations and insurmountable challenges. Dignity and hope. Self-respect and courage.
Waltz of Steam and Magic di Frank21188
17 parti In corso Per adulti
In a world where steam and magic intertwine, ancient treaties collapse under the pressure of a new order, and two drastically different civilizations collide, shaking the entire continent. On one side, an advanced industrial civilization fueled by the power of steam and machinery; on the other, an ancient kingdom built upon the magical elements and arcane forces of old. As these forces clash, the entire continent is thrown into unprecedented chaos, signaling a transformative era that no one is prepared for. At the heart of this upheaval is a war without smoke, a battle between technology and magic. With the rise of the Steam Revolution, mechanical technology and strange magic intertwine, showcasing endless possibilities. From the blazing heat of bullets to the cold shield of ice, from the precise firing of mechanical arms to the stunning force of magical chants, every moment of battle crackles with tension and energy. This is not just a clash of steel and elements; it is a struggle of intelligence and willpower, where the fate of the world hangs in the balance. Amid this turmoil, a young prince emerges from his homeland's palace, stepping onto a path destined to change the course of history. He is a brave and determined youth, burdened with the weight of his father's legacy and the responsibility to restore his kingdom, which faces both external invasion and internal strife. With his sword in hand and his father's expectations on his shoulders, he embarks on a quest to find answers and uncover the mysteries that lie ahead. However, the war in this world is far more complicated than it appears. The line between magic and machinery, between magic-wielders and engineers, between flying ships and steam-powered trains, is increasingly blurred. In the borderlands far from his kingdom, peaceful villages are destroyed by mechanical beasts, and ancient forests are disturbed by mysterious magical surges.
Potrebbe anche piacerti
Slide 1 of 10
Something other than Steel cover
Elaine's Revenge cover
Princess in Exile/ Sacrificial Thrones Part 1 cover
Secrets of the Swords, Book 1 cover
Gamleon's Tail    ~ Welcome to the worlds of :  Within ~ cover
Manon's Ascension cover
Colette's Covenant cover
Partisan - Book II cover
Waltz of Steam and Magic cover
Brassworks cover

Something other than Steel

24 parti In corso Per adulti

Urian, a medieval blacksmith, has been working long days over the forge, working metal and steal into weapons and armour for the war waging in the background. Through desperation and exhaustion, Urian keeps on hammering. Selling his work to the king, who seems rather fond of Urian and his family. One day, while working, a voice reaches out begging Urian to teach him to master his craft. Urian, only a child, reluctantly agrees, giving this stranger shelter and food. There is something strange about this man, and as the stranger spends more time in Urian's company, Urian begins to feel uneasy, yet he finds himself wanting to learn more. What will Urian learn about this man? And will he find himself in a place he never asked to be in?