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The Northern Sickness

The Northern Sickness

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WpMetadataReadOngoing1h 31m
WpMetadataNoticeLast published Sat, May 31, 2014
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Fiction
Fantasy
When eighty-nine years ago a disease from the far cities of the south wiped out a good ninety percent of the human population of Ter, everyone thought it was over. People fled their cities and abandoned their homes. Technology was lost, science forgotten. Even so many years later, there is fear of the cities of old, and they decay and age as the human population struggles to achieve numbers above thirty thousand, scattered across the continent that is Ter, living in either warring clans or tiny kingdoms. Periodic diseases end both old and young, while channelers fight over territory and power, binding the very essence of the world to their will and benefit, the power of energy. When New Erris was founded, there was new hope of achieving stability, yet now it teeters on the edge of collapse. Increasing pressures, threats coming in from west and south and internal squabbling are driving New Erris' resources to the limit. Across the Deep Sea other peoples lie in wait for the moment to ambush. And to make everything worse, something is brewing in the northern jungles, even if few are yet conscious of it. Welcome to the Calmoth Realm.
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The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.

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