Culling of the Blood

Culling of the Blood

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||2019 ONC Ambassador Picks Reading List Selection|| Orphaned as an infant and raised by a troupe of Renaissance Faire actors, Quadir Janszoon is haunted by the past. Six days before his 25th birthday, spectral riders of the Bás Anáil gallop into Central Park in an attempt to murder him and claim the moire, a divine essence in his blood. Born to an ancient line of guardians, warriors known as the Dakaari, Quadir is thrust into a world of magic, prejudice, and political intrigue. With only his wits and his mother's ith'nael sword, he must fight for his life against a powerful, hidden foe sworn to kill him, ending the sacred bloodline of his family forever. <<<WINNER-BEST FANTASY-The Novella Awards 2020>>>
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Watty's 2018 Long list! Highest Ranking: #1 in Action & #1 in Fantasy. (For ease of reading for those with mobile devices, this written work will be one story section per chapter.) Brenna Caldwythe walks in the forest on her sixteenth birthday and discovers a relic. Her discovery begins a chain of events which will forever alter her purpose in life. Aederan, the world upon which she lives is threatened by unspeakable evil, which is growing in strength and power. "Listen child to the voices in the wind blowing through the grasses and the leaves, they speak of many things; the wise should listen to what they have to say. You are young and know not of the darkness, yet you sense its wicked ways. The evil is spreading through the water, the soil, and through the air, seeking to corrupt the world," Elliana said. "As a flickering flame can shine brightly in the darkness, driving back the shadows; so too, can the power of one who is pure, strong of heart, and faithful. My child, you are the one Light of Elliana and are Aederan's greatest hope. Go forth, and rally those who share your dream of finding the sanctuary, for within lays the destiny of your world." Prince Donovan Answaar, through events, finds himself guided deep into the forest. Determined friends, in the form of Morgan, Changa, Girard, among others, are found by Brenna who leads them to Donovan. Five friends realize they're experiencing the same recurring dreams which state they must begin a quest. Twelve loyal friends discover the horrific truth about their world's ancient past. With the enemy pursuing their token force of intrepid adventurers, they must face dark sorcerers, evil necromancers, the undead, and the brutal malice of a Black Dragon. These stalwart heroes are locked in a race against time. The prize is nothing less than the hope of victory over ancient evil, which threatens to destroy their world.

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