The Device

The Device

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WpMetadataNoticeLast published Fri, Jun 20, 2014
Hazel Quinston is turning sixteen, but it's no sweet sixteen. She must get a Device put into her arm, which is surrounded in mystery and legends. Many stories have arose about the Device and it's purpose, but Hazel just wants to get it in and get on with her life. The only reason she can't do just that is because it makes you forget everything slowly, and have awful nightmares not even Hazel can ignore. Not only that, but what if the legends, myths, and stories are real? If so, this Device could ruin Hazel's whole life, and, in the end, change the world as she knows it.
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Rosamund Brandt has had a semi-normal life for sixteen years. Well, semi-normal for a family descended from aliens. Sure, she could create portals and her family had a secret basement. But she went to school, had a best friend, and got her driving permit like every other teen. However, her definition of "normal" unravels when a killer with multiple powers and an agenda steps into town. When Rosamund herself becomes a target, she has a choice between playing the killer's game and saving a few, or getting to the core of the murders and stopping them for good. Rosamund's choice will save everyone she cares about-or unleash a new era for herself and her family, shattering whatever hope for going back to normal she had.

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