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Scarred Earth

Scarred Earth

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    LECTURAS 87
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    Votos 17
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    Partes 7
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WpMetadataNoticeÚltima publicación sáb, dic 28, 2019
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Ficción
Fantasía
20 year old Alhiem Glace wakes up in a strange world with no memory of how he got there. Confused and wandering around 60 years in the future where humans are a dying breed, and creatures of myths are not only real but killing mankind to extinction. Upon arriving to this new environment he meets a stranger named Virgil and his group of friends, shrouded in mystery they have been living in this world. Can Alheim trust Virgil and his friends or do they pose more of a threat then Alheim realizes?
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In the last moments of a great and lost Holy War, four beings from a world of swords, sorcery, and divinity are suddenly transported into the modern day world. Zeluciel, a Tribrid of an angel, demon, and human, wrestling with instincts he doesn't fully understand. His powerful presence commands fear and awe, yet he stands as a silent guardian to the only companions he's ever trusted. By his side is Alaric, a Transcendent Human, one who has found and reached power beyond what most could ever hope to achieve, grounded in free will, and endlessly fascinated by the supernatural forces around him. His heart belongs to Eleanor, a half-angel whose quiet wisdom and emotional intuition anchors the group. Often underestimated, Eleanor's strength and connection to nature shows a power that makes her enemies regret. Completing the group is Seraphina, an angel and beacon of righteous conviction. She upholds divine purpose and justice but finds herself challenged by the modern world's murky morality and by her growing trust in Zeluciel. Her unyielding loyalty to the group is tested time and time again as old lines between good and evil blur. Together, they must navigate a strange new world dominated by technology, chaos, and fractured beliefs. Their arrival in this age, being an accident, have also brought evils from their world into this new world, seeking vengeance. The four friends must decide whether to fight a lost war or forge a new life in a world that is beyond their control.

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