One's Fury
  • Reads 44
  • Votes 0
  • Parts 5
  • Time 1h 19m
  • Reads 44
  • Votes 0
  • Parts 5
  • Time 1h 19m
Ongoing, First published Jan 08, 2019
A strange world where humanity is governed by a council of Merchant Lords, most residents are divided into six guilds, and every citizen is required to mark themselves with tattoos that give them mental abilities called "imprints." In such a chaotic world, violence is almost inevitable.

A young man calls himself "One." and devotes himself to correcting a world that he believes is wrong. He has an ace up his sleeve: an ability that should be impossible. His mysterious past keeps him from turning back.

Meanwhile, Neal Resborn is a sheltered nobleman who never had to join one of the guilds. He struggles with his own mind and hallucinations he sees, unable to even use imprints. He seeks to prove himself, but doesn't even know if such a thing is possible.
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The Guild:Inside Job

12 parts Complete

Note: I don't think this would be considered mature, however there is a tiny bit of cursing, sorry if it offended anyone. Imagine a world filled with only witches and warlocks. It probably would be all magical and perfect. But it isn't it's a horrible place, a terrifying place one in which some witches and warlocks hate so much they escape into a different world. Our world, but what happens to them then? Normally they know nothing of our world except that it's out there, but they're not alone. There is two groups, or guilds as the witches/warlocks call them. The guilds people work as professional killers, they all have different jobs to help each other. Such as real estate. One of the members is a warlock by the name of Rusty Blanchet. He's an ordinary warlock with a wife and kids, until one day something happens that sends him on and adventure to save everything he loves.