RATED #1 IN THOMASMAZERUNNER
RATED #2 IN THOMASMAZERUNNER
RATED #3 IN SCORCHTRAILS
Prompted by the urgent desire to discover a new world beyond Paradise, Thomas, Minho, Brenda, and Aris, brave the waters and conquer daring feats to uncover an entirely new society before them: the border of British Columbia.
Thomas and his friends are introduced to an organization, devoted solely to finding a cure, called the Anti Flare Association. Little does Thomas know that his blood has an incredibly rare ability which happens to be just what AFA needs to create a permanent vaccine to cure the monstrous Flare pandemic.
As Thomas navigates through troubling circumstances, friendships, and romance, in a world that contrasts with everything he's ever known, he faces the ultimate question: will his blood really cure the world--or will it not?
⇥ Takes place after The Death Cure (movie/book) ⇤
❝You are all still here because of an uncanny will to survive.❞
Solving the Maze was meant to be the end. No more tests. No more puzzles. They thought that by escaping the Maze that they'd been stuck in for two years, they could go back to their old lives. Find their families. But, they aren't aware of the world they would be going back to.
The world is dying. A wasteland. Struck by Solar Flares and falling to a virus that is driving the population of the world to madness. A virus named 'The Flare'. The happy ending the Gladers had hoped for is non existent, and they are thrown into another challenge.
Enter the Scorch, trek through dangerous conditions, face the Cranks and get to the Safe Haven to find the cure to the virus that is killing the world.
The Maze was one thing, the Scorch is another.
| Follows the events of the Scorch Trials book. |