To Slay a Spire

To Slay a Spire

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WpMetadataReadMatureOngoing9m
WpMetadataNoticeLast published Tue, Jan 15, 2019
Brook, a human girl from modern-day society, wakes up at the bottom of an unfamiliar tower with no memories of how she arrived there, and very few recollections from her past life. Accompanied by an elf-eared sharpshooter and a heavily-armored dragon-scaled warrior, Brook searches for answers within the Spire, becoming stronger with every passing moment. But there are forces working beyond even the most observant's view, and there are plenty of questions that need to be answered- and in order to do that, there's only one thing that she can do. Climb. In this story based heavily upon the deckbuilding rogue-like game Slay the Spire, Brook, Jace, and Islingr all work in collaboration in order to survive the Spire's extremely dangerous conditions, fighting monsters of all different kinds, unsure of who or what to trust, and being pulled every which way by mystical forces, both of which seek something from the protagonists. Disclaimer: I don't own Slay the Spire (obviously), but plenty of the characters presented are of my own creation. If there is a character that I did not make myself, I will make that much clear the first time they appear in the story as an author's note. This story is run like a Dungeons and Dragons campaign. The overarching plot is already decided, but how the characters fulfill their roles in the plot is not. All of the nerd stuff is going to be released in separate chapters, for those interested in seeing how the story played out the way it did, but expect the narrative chapters to come first.
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What is reality? I was John-now Charlie, a woman with a VR game tester's cunning and a professional whiskey enthusiast's attitude. But then AIs have risen, and my job evaporated faster than last night's drink. Just when I hit rock bottom, this punk kid-barely old enough to shave-dropped a bombshell: "Reality's just a simulation." Sure, buddy. I laughed it off. Until I woke up twenty years in the past. Now, thanks to a hacking mishap, I'm a regular girl in reality-with a debt and an attitude-navigating Rimelion, the VR game I once mastered, as Charlie, an elven priestess with more than a few tricks up her sleeve. Seriously though, fighting in high heels? Will I claw my way up the nobility ladder? Dominate the rankings? Outwit the government and their plans to exploit us all? Maybe. But something's off. The game feels too real. My memories don't line up, and everyone has their own version of what's true. Simulation? Reality? The lines are a blur-and I'm stuck in the middle. If I want to stop a dystopian future, I'll need allies, both in-game and out. Oh, and avoid ticking off the AIs hunting me for bending the rules. Survival's a long shot-but I was never one to play fair anyway. *** What to expect: - Light LitRPG story with an emphasis on strategy and world-building - First-person perspective (and occasional close third POVs) - A witty protagonist with a conversational sarcastic, humorous and often self-deprecating voice - A sci-fi world with mysteries sprinkled with fantasy elements - A rich game world system with kingdoms, rules, exploits, and challenges - Supporting characters with personal goals Schedule: * Posting on RoyalRoad and Scribblehub, here after bulk is done

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