The Great Magical Mishap

The Great Magical Mishap

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WpMetadataReadOngoing1h 29m
WpMetadataNoticeLast published Thu, Jul 9, 2020
Join two unlikely heroes on a strange, nonsensical, humorous and occasionally epic quest to retrieve an ancient magical artifact! The disillusioned and reluctant 'Grand' Wizard Harrold is joined by his mostly incompetent and annoyingly optimistic friend, Patricklus the Great. Together they encounter the strangest problems and device even stranger solutions. Krakens will be fought, people will die from defenestration and other similarly horrible causes, fish will fly in through the window, Gods will get angry and floors will be floors. Oh, and there's also a murder mystery in there somewhere.
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Drome isn't paranoid. The entire world really is out to get him. And that world isn't even Earth. It's a weird hollow world that his whole village ends up in through a thaumaturgic accident. And to make matters worse, as soon as they arrive he's taken hostage. If the creatures who abducted him, and took him to the Imperial Palace, don't kill him first, there's a queue of hostiles, sharpening their knives, right behind them. Luckily Drome escapes with the help of a living skeleton, but that relationship is more than a little strained by Drome's unerring ability to annoy everyone he meets. Getting back to his village won't be easy, seeing as he's not even sure where it is. But he needs to return quickly and warn them of the homicidal imperial troops on their way to wipe out every person in it. That's if someone else doesn't kill him first.

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