Pekka Rollins has been dethroned, and Kaz must do his best to claim the title of King of The Barrel, but the competition is nearly as cunning as he is, and the ever-changing web of alliances in Ketterdam is already shifting, learning to operate without its late ruler. The monster of a city has a way of keeping one disoriented, new foes crop up and businesses collapse in the blink of an eye. Timing is key, but Kaz has underestimated just how crucial it is, and how hard it will be to gather information with his ex-Wraith flitting in and out of the city.
Inej has her ship, and has reunited with her parents but everything is not quite so perfect as it seems. She didn't realize how hard it would be to see her parents again after everything she's been through. No longer an innocent child, she struggles to explain everything she's done. They understand what was survival, and there is no blame for her actions, but her parents recoil at her ideas of hunting down slavers, labeling it brash and foolish. Which it just may be, lacking a true foundation and plan. She can't simply go cavorting about the open sea and hope to find slavers. So she turns to Kaz, in the hopes of starting something new, to root out the worst of the worst, on the seas and in the city.
"You're different from what I expected," she said softly.
"How so?" he asked, glancing at her.
"I don't know," she replied, searching for the right words. "You just... have this way of making people feel like they matter. Even here, in this... nightmare."
He was quiet for a moment before responding. "You matter, Y/n. Don't forget that."
OR
Y/n wakes up in the deadly Squid Game, surrounded by strangers and fighting to survive. What she doesn't know is that the mysterious Frontman is watching her every move through the cameras- and she's caught his attention.