Ever since the Arcane Clockwork race had risen from their late grave, the world had descended into a different era. It was difficult to say just what had changed and still remember what it was before unless you were older than their rise; when the horses made way for steam-engine powered beasts that whirred and growled like a feral ghoul. But with this new dependency on electronics, people had ignored the beast-hunting days and left the monsters to overpopulate, and eventually become more powerful than any machine that could be sent. They needed human adventurers; a blast to the past and the newer goons had became lazy, stuffing themselves with lies that the days of dungeoneering were naught. Queen Liane of Clockworks' spite grew for this. Her children were used for miniscule things, and looked down upon; misunderstood and misused. But no more... their lifeblood became tainted. Her hate had poisoned the very mechanisms that she gave life to, and she signed a contract with seven of the Elders. She was going to turn on them and show that her race wasn't meant as a toy, just as the dragonborn had done to their draconic masters previously. But what was a kingdom to do in response, if their adventurers were too conditioned? They consulted and found heroes from every corner of the land, until eight rose to meet the challenge... *Inspired by one of my favorite RPGs, Neverwinter.