Tainted Gears: Paladin's Path

Tainted Gears: Paladin's Path

  • WpView
    Reads 26
  • WpVote
    Votes 2
  • WpPart
    Parts 3
WpMetadataReadOngoing7m
WpMetadataNoticeLast published Tue, Feb 5, 2019
Ever since the Arcane Clockwork race had risen from their late grave, the world had descended into a different era. It was difficult to say just what had changed and still remember what it was before unless you were older than their rise; when the horses made way for steam-engine powered beasts that whirred and growled like a feral ghoul. But with this new dependency on electronics, people had ignored the beast-hunting days and left the monsters to overpopulate, and eventually become more powerful than any machine that could be sent. They needed human adventurers; a blast to the past and the newer goons had became lazy, stuffing themselves with lies that the days of dungeoneering were naught. Queen Liane of Clockworks' spite grew for this. Her children were used for miniscule things, and looked down upon; misunderstood and misused. But no more... their lifeblood became tainted. Her hate had poisoned the very mechanisms that she gave life to, and she signed a contract with seven of the Elders. She was going to turn on them and show that her race wasn't meant as a toy, just as the dragonborn had done to their draconic masters previously. But what was a kingdom to do in response, if their adventurers were too conditioned? They consulted and found heroes from every corner of the land, until eight rose to meet the challenge... *Inspired by one of my favorite RPGs, Neverwinter.
All Rights Reserved
#350
machines
WpChevronRight
Join the largest storytelling communityGet personalized story recommendations, save your favourites to your library, and comment and vote to grow your community.
Illustration

You may also like

  • Maider, the Strength Queen
  • Three Shells Paradise
  • Sentilia
  • Nightwalker
  • The Butterfly Bracelet [Yandere Prince x Female Reader]
  • The Wolf Queen (The Queen's Slave, Book 2)
  • Ancient Evils, New Heros
  • Unproven
  • Not Giving Into Fate

This story is dedicated to a unique human being, a person endowed with mighty power in both mind and body. This person lives in a world where the strong ones are beloved and the weak ones are left behind. Sounds familiar? Well, actually, the story takes place several decades ago, but yes... A world ruled by raw competition and economic supremacy, where human feelings are for sale. This mighty girl takes it all like it is, the tougher the better, fueled by pain and suffering. She is Maider, the Strength Queen, a young country girl who becomes a feared professional arm-wrestling freak. People see her as an invulnerable arm bender, an insatiable competitor, an insanely powerful strength athlete, but in reality she is just a young farm girl seeking love and care... Part 1. Still a teenager, Maider unearths her innate strength arm-wrestling a female shot putter in public. Part 2. Al-Kaffir challenges the young successful stone-lifter to a prize arm-wrestling match aired live on a global pay-per-view platform. Part 3. Maider meets Isis, who came to recruit her for AYAX, the Academy of Young Athletic Xport-talents, and they become instant friends. Part 4. Following Paul's commands, Isis brings Maider to a luxury resort in South France and hires a handsome escort-boy to seduce her. The girls feel the need to test their strengths, but the outcome is not clear. Part 5. Maider and her young, handsome escort enjoy the scholar mixed martial arts championship and, in the aftermath, hit the nightlife of the city. Part 6. Eventually Maider is introduced to the renowned Paul and Corinne, the owners of AYAX, the Academy for Young Athletic Xports-talents. Their friend and owner of the hotel is interested in meeting the prodigy child face to face. Driven by the euphoria, Maider goes a bit too far and gets scratched by the Lioness. Part 7. The time to remain under Isis' wing is running out, and Maider must fly alone.

More details
WpActionLinkContent Guidelines