Ouija
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WpMetadataNoticeLast published Sun, Mar 17, 2019
Have you ever wondered what was on the "other side?" Chloe has. But I haven't wondered so much. However as a good friend and a person that is always interested in adventure agree to meet up with Chloe and 4 other friends for a night in the abandoned Jamestown Mall. What can really come of playing with a Ouija board anyway? That's all it is right? A game?
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A mother mysteriously goes missing while using an ouija board, leaving her son Mitch Brown in possession of the board after years of no answer as to where his mother had gone. After the family diner closes, he and a group of friends ask the board for answers to point in the right direction of his mother. Sixteen year old Cora Skye has never been a fan of ouija boards. After working the night shift at the local diner, a friend talks her into staying after-hours to play with one. Chaos is unleashed from the board and Cora hits her head, causing her to fall out of consciousness. Once she awakens and they finish the game, everything has changed. Cora begins to see and hear things that she wasn't capable of before. One thing that she quickly comes to learn: the game is never really over. Will her newfound senses help Mitch find his mother or will the voices get the best of her?

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