Ghoul Games

Ghoul Games

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WpMetadataReadMatureOngoing27m
WpMetadataNoticeLast published Mon, May 6, 2019
The year is 2079. Murder is normal. Mother Nature has created a system to repair the planet from its man made destruction. By creating a system where individuals no longer need resources to survive. You die before your time? I.e. murder, car accident or a rouge air conditioner? You get a second chance to live as an Imprinted, the ghost like soul imprint of your former self. How will you deal with your physical business on earth, your job or relationships? Well, that's what your Ghoul is for. The resurrected personage of the dead, Ghouls do no use resources and actually clean the planet with their existence. The perfect world? Not quite. A corporate plot, a hidden truth, an ancient Greek god and a group of religious zealots; All of which will greet Riley Thomas, a teenage girl who attempts to navigate being a teenager as an Imprinted.
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What happens when humanity's hope rests on the shoulder of a teenager? Caleb didn't come out of the zombie uprising unscathed. He's been scarred-both mentally and physically. The rest of humanity is trying to rebuild, to make the world normal again. Caleb is trying to return to a normal life also, but after all he's seen, after the loss of his family and friends, the transition is difficult. The darkness that led him down a path of self-doubt and self-harm has never left his mind. Things only become worse when he discovers he's immune to whatever makes a zombie a zombie. Fighting zombies was predictable. He knew what to expect. Fighting humans is volatile. They are malicious and treacherous. They won't stop to get what they want, and Caleb has to figure out exactly what that is. *Trigger warning: Attempted suicide

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