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Gift giving crystals that power golden prosthesis and implants, long forgotten gods that speak through them, and porcelain children born from clockwork.
In the 19th century, the city of London floats hundreds of feet above the ground, tethered to the floor below by thin ribbons of steel and iron; The untouchable gilded home of the royal family, their army, and their God machine.
The city only referred to as The Lower lays beneath, firmly seated on the earth, caked in its dirt and the festering stench of revolt. This is home to the masses, including Fiore Ferro, the sickly son of a blacksmith who is the bearer of more secrets than he realised.
Having lived the majority of his 20 years of life hidden away from the outside world, Fiore measures every day by how much freedom he finds within it - a glimpse of the sky, a chatter of voices or a gentle brush of wind on his cheek. When the secret his father had been working so hard to keep in the dark creeps in to the light, Fiore is thrown in to a hurricane of rebellion and betrayal, eventually he's left wondering if he wasn't better off living life in measured doses.
When the truth comes out, there's nowhere left to run.
Season 3 of Eliona's War
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When Seth received a new virtual reality video game from his uncle, he wasn't expecting to get swept up into a whole new world called Eliona. As it turned out, Eliona and its people are far more dangerous than Seth could ever have imagined. There is a real consequence to playing this game: it's changing him, and it might not be for the better.
Now that Seth/Severance knows the truth of Eliona, there's no going back. Eliona is dying, and in order to save it, he needs to beat a very difficult dungeon before anyone else does. And on Earth, things are even worse. It's come to light that Eliona is leaving a mark on its players, and suddenly, everyone wants to be involved. Players find themselves with a target on their back, and Seth? He might just have the biggest one of all.
Too bad for them, he's done running.
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