Lif and Lifthrasir - Breath of Life - Book 2
  • Reads 309
  • Votes 34
  • Parts 37
  • Time 9h 34m
  • Reads 309
  • Votes 34
  • Parts 37
  • Time 9h 34m
Complete, First published Apr 09, 2019
The Tournament of Heroes is underway and under more scrutiny than ever before as tensions rise between the 9 Realms. 
With a new Realms' War, possibly worse than any other in history as the potential of Half Bloods and Humans fighting each other becomes more and more likely with each passing day, Sera and her friends grow equally desperate to stop the killing before it can begin.
Sera hatches a plan to go beyond the Underworld into the vast knowledge center of the Tasglainn, gaining dangerous knowledge by holding a Communion with the Dead. 
Racing against her enemies and her own impending demise to save billions of innocent lives as sinister plans escalate at a breakneck pace to gain dominance over the other.
 Will Sera and her classmates, along with the Lif and Lifthrasirs, succeed in maintaining peace or will the mortals of lower Midgard get their way and spread warfare throughout the Realm?
Which race of Jotuns wants the Blazing Spear of Blood and who do they plan on attacking with it first? Or is there more going on beneath the surface than there seems?
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Lif and Lifthrasir - Asgardian Tales - Book 1 by BaileyBookandSketch
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Power has a price. No Half Bloods know this better than the Lifs and Lifthrasirs, possessing the power of Yggdrasil itself, able to manipulate the dimensions of Life and Death throughout all 9 Realms. The price? These Heroes outlive all Mortals, their only choice for happiness is to curse their beloved with a "Blessed Apple" derived from the famed immortal apples Iduna guards, trapping their loved ones in a land where they are never able to leave while the Heroes barely age over the millennia they spend adventuring among the 9 Realms. As if that isn't cruel enough, Odin revealed a terrible Prophecy - Ragnarok, the final battle of all Mortal, Ethereal and Incorporeal beings where the Cycle of Immortality itself will end, killing beings who have never died with a Lif and Lifthrasir playing pivotal roles in those events. The Patrons of Old established the Accords - a treaty setting terms for all future Lifs and Lifthrasirs. Forced to train as Warriors and sacrifice their freedom, they serve under the Guardians, the council of members from all 9 Realms who designate missions so that their powers are shared equally, an agreement that has kept the peace for almost a million years but, as Odin himself revealed, all things come to an end. Nothing spells disaster like the Blazing Spear of Blood, created by Ymir from the root of Yggdrasil connected to Hel, capable of devouring anything with its cursed flames. Stolen by Xerxes the Red King, it has been stored in Ubhal Òir under the Lifs for millions of years, much to the chagrin of the Jotuns who now act as if it never existed. But it isn't forgotten. Someone is desperate to steal it and Comharrachadh Beatha is the perfect opportunity as most of the Guardians are on vacation enjoying the Tournament of Heroes where the Realms best Warriors come together on peaceful terms to battle each other. Treachery runs thick behind the celebrations as evil looks for an opportunity to rule again.
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Lif and Lifthrasir - Asgardian Tales - Book 1

39 parts Complete

Power has a price. No Half Bloods know this better than the Lifs and Lifthrasirs, possessing the power of Yggdrasil itself, able to manipulate the dimensions of Life and Death throughout all 9 Realms. The price? These Heroes outlive all Mortals, their only choice for happiness is to curse their beloved with a "Blessed Apple" derived from the famed immortal apples Iduna guards, trapping their loved ones in a land where they are never able to leave while the Heroes barely age over the millennia they spend adventuring among the 9 Realms. As if that isn't cruel enough, Odin revealed a terrible Prophecy - Ragnarok, the final battle of all Mortal, Ethereal and Incorporeal beings where the Cycle of Immortality itself will end, killing beings who have never died with a Lif and Lifthrasir playing pivotal roles in those events. The Patrons of Old established the Accords - a treaty setting terms for all future Lifs and Lifthrasirs. Forced to train as Warriors and sacrifice their freedom, they serve under the Guardians, the council of members from all 9 Realms who designate missions so that their powers are shared equally, an agreement that has kept the peace for almost a million years but, as Odin himself revealed, all things come to an end. Nothing spells disaster like the Blazing Spear of Blood, created by Ymir from the root of Yggdrasil connected to Hel, capable of devouring anything with its cursed flames. Stolen by Xerxes the Red King, it has been stored in Ubhal Òir under the Lifs for millions of years, much to the chagrin of the Jotuns who now act as if it never existed. But it isn't forgotten. Someone is desperate to steal it and Comharrachadh Beatha is the perfect opportunity as most of the Guardians are on vacation enjoying the Tournament of Heroes where the Realms best Warriors come together on peaceful terms to battle each other. Treachery runs thick behind the celebrations as evil looks for an opportunity to rule again.