DreX - Behind the Dyson Sphere

DreX - Behind the Dyson Sphere

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WpMetadataNoticePublikasi terakhir Sel, Apr 30, 2019
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"From an empire that spanned the stars, only a handful of the Exohumans made the journey to Zero Space, escaping the genocide of their species. But they had the technology to do more than just flee; they built a solar system, and a pair of dyson spheres to provide them with power and protection. For DreX, this was just the start. Once alone in the stars, they now constructed life from their own fractured genetic template, and seeded DreX with two dozen species, guiding their evolution from the stars until they were deemed fit enough to inherit the technology of their master race. But there was one race they had no control over; themselves. Diseased by the enemy they ran from, their race entered into a violent schism; those that attempted to cure themselves through technology, and those that perverted their souls using foul sorcery, the Nonmen. The resulting war between them consumed DreX. It only took a few years for both races to be decimated, and although the Exohumans eventually won, their victory came at a terrible cost. The Nonmen unleashed a weapon of such magnitude that the Exohumans were nearly wiped out. Those that survived simply woke up, the morning after, their memories wiped clean. The final revenge of the Nonmen; The Atrocity. 4,000 have passed. The races have evolved. The Exohumans are relics of a past golden age, and the Nonmen are resigned to stories told to restless children and drunks." DreX is the story that began as a roleplaying game played with friends on quiet Friday evenings, and grew into my own custom rulebook and narrative. As it grew over the years, I began to record more of it, expand on areas I liked and tweaked areas I didn't. Many of the short stories were write-ups "post session", including characters originally played by friends or influenced by their decisions. Some of these are outcomes to our games, some of them inspirations, many of them expanding upon a world my friends visited weekly. I hope you enjoy them.
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Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.

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