The Hunter's Dream is your character's home base, where items are purchased, leveling up is conducted, and weapons are fortified and repaired. Your character can be transported back to the Hunter's Dream by speaking with Gatekeeper Messengers in the field. The Hunter's Dream is an otherworldly replica of the original Hunter's Workshop, now called the Abandoned Old Workshop under the Healing Church Workshop. Created by Gehrman and the Moon Presence, the Hunter's Dream was originally intended as a way to ensure there were always hunters to fight the beasts. Gehrman eventually realized that the Dream was bound to his consciousness, with each requiring the existence of the other, and nearly went mad from the revelation of never dying yet serving an eternal cause. After defeating Mergo's Wet Nurse, the dream begins to fall apart, with the main building catching on fire as the obvious sign of it. Gehrman offers to release the Hunter from the dream, and become one of those "who no longer dream", such as Djura and Eileen. The player is then severed from the dream, and returns to reality. If the Hunter refuses Gehrman's offer, then he will fight the player. Should the player defeat him, the Moon Presence descends and names the Hunter the new head of the Hunt, taking Gehrman's place. If the Hunter had previously consumes three Umbilical Cords, he/she will realize the conclusion Gehrman came to, and reject the Moon Presence, fighting it for control of the Dream. After slaying the Great One, the players become a Great One themselves at the end of the battle. Pushing humanity into its next phase of existence