D.R.E.A.M. virtual reality roleplay

D.R.E.A.M. virtual reality roleplay

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WpMetadataReadLengkap Sen, Mei 6, 20198m
A roleplay which is about to save the virtual reality game, D.R.E.A.M. from a deadly enemy. In the alternative 2018 the company of Horizon launches it's own VR headset called DreamVision that is able to send the human brain's frequencies into an artificial dream. This vrmmorpg game is the D.R.E.A.M. The game became very popular and more than a billion people started playing it. Horizon became the richest company in the world. Two years later the Horizon fires it's boss, Zack Mercury out, because he was power-hungry. Then the evil Mercury creates a virus called Lucifer, who starts infecting the VR game. He turns the most of the NPCs murderous and he made the players feel pain. Thanks to this hundreds of people became sick, or died. The players must defeat the virus and his evil creations before it'll be to late and Lucifer will delete the game's world.
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After being convinced by a friend to try out the latest hit VRMMO, Fallen Arc 2: Online, Hakeem reluctantly logs in... only to discover his original RPG character is still active - but the server wipes from the first game should have erased all his progress. Instead, he finds himself holding onto a rare account, one that was untouched during the server reset. NPCs once thought to be mindless are beginning to show strange signs of sentience... but only for Hakeem. His character, originally coded for an RPG, behaves oddly in this new MMO world, pushing him into a style of play that doesn't quite fit the rules of the new game. As the world evolves in response to his actions, and the main storyline seems to follow wherever he goes, Hakeem starts questioning whether this world is really a game at all. But the more Hakeem learns about the true nature of his character and its connection to the game's fate, the deeper he falls into the VR rabbit hole. Forced to make decisions that will impact both the game and his real life, Hakeem begins to unravel an unnerving mystery: how did this cult-classic game, now turned live-service, come to feel so... human?

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