In a world of great power, all choose different paths. Heroes, villains, and civilians. Or everything in between. Not all are human, though those who are not are rare. A forgotten people, a long lost world. A new team, forged by heroes who realize the danger in staying apart.
Gem City- named for Gem Lake, upon whose banks the city sits - is full of heroes. Each of them does their best to become the main hero, but that position belongs to the famous Vertigo, and his occasional partner in Justice, Blurr. Between Vertigo's classic strength, flight, near invincibility, and charm, as well as Blurr's speed and electrical manipulation, you'd think Gem City was covered.
Speartalon has not been seen in the hero world before. Rumors of the infamous Frost Assassin have spread far and wide, with none knowing where they will strike next. The Frost Assassin can be traced back to no one city, because she always goes after the worst. When Speartalon makes her first public debut as one of Gem City's heroes, her scales glimmer with ice, water, and past experience. This supposed Rookie seems to have seen her fair share of villains and Super battles, so the theorists have to not only figure out who she is, and what she is, but also how nobody has heard of her.
Ricta West is one of the leading technological whizzes around. Her company has created top name security devices for six years. She loves the water, and holds no reservations when it comes to being friendly with heroes. Between her custom designed house above the lake, her incredible technology, and her occasional insights into information she shouldn't know... What is she hiding? And why does she have so much against the weapons that all other security companies create, except for her own Aetherian-Tech?
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I own this book, and every character, place, and event. Do not copy this book without express permission from me. This is the first book of my new Gembound series! Here come the Gembound!
Season 4 of The Virus Within
Trinity is familiar with zombies, being one herself, but when strange zombies start appearing, she realizes that the world she knew might be changing yet again.
When a dangerous set of scientific notes are discovered, Trinity and her friends don't realize anything is wrong until a frantic radio call comes in. Unaware of the notes, they race to the south and struggle to determine where the strange zombies came from. The zombies are unlike any ranks previously seen, and they aren't as predictable. Some have new tricks hidden up sleeves, forcing any Stronghold they encounter to quickly adapt to the new challenge or risk being overrun. Secrets never remain hidden, and zombie apocalypses never make life easy.