Book 2: The Son of Nomitor, Trials of the Son
  • Bacaan 570
  • Undian 40
  • Bahagian 17
  • Masa 13h 56m
  • Bacaan 570
  • Undian 40
  • Bahagian 17
  • Masa 13h 56m
Sedang Ditulis, Pertama kali diterbitkan Mei 31, 2019
It is the 5th Age 506.

It is an Era of Restless Discontent.

Harles and his friends sail to the southern shore of Etooria, the very heart of the Republic of Heron and seat of power to the Senate and Peoples of Heron. 

Once there, they're faced with many trials set upon them, within the cities and lands they travel through. They are witness to the neglect and misuse of power by the current Wardens of Etooria, for not all is eternal and glorious within the Heart of the Republic. Harles now has to act quickly on his wits, to save his friends, himself, and those who see him as a new hope at another chance to a good life.

Two years past within Eternal Etooria, the Shadows of Harles' past haunts him and he is found out and brought before powerful figures and who seek to use Harles for their own political gains and machinations. There, in the heart and seat of power itself, Harles makes the choice, of dealing with the devil and learns his place in the hierarchy of mortal men.

Yet, the Old Gods are restless within the seat of the republic's power, Holy Heron. There, in the ancient house of the Old Gods, Harles feels his spirit stirring once again, and is reminded of his vows to go on crusade. He hatches a plan with his handler, vowing the promise of ultimate power, for his very freedom. 

And from there, given new freedom, Harles ventures westward, on a ship he hires, taking his new mercenary band, known as the Sons of Nomitor, to Holy Iboriaño, bloodied from years of war. There they arrive on its most darkest and desperate hour, besieged by land and sea. The Zhóudian Empire of the Dark Elves is hell bent on total subjugation of the sons and daughters of mankind within this now shattered and bleeding mortal realm.
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20 bahagian Cerita lengkap

Another Stupid Spell is a first person high fantasy novel, the likes of which hasn't been seen in 60 years. The tone and vocabulary of the story shifts as our narrator, Sorch the orc, finds ways to enhance his intelligence. You get to grow as Sorch grows, learn as he learns, and share his most intimate thoughts. Sorch is an orc mage in a world where orcs are cursed with stupidity every time they cast a spell. The only spell he can safely cast is Enhance Intelligence, which boosts his IQ for a fraction of a second before the curse drains it all away again. Normally casting such a spell would be pointless, but Sorch's tribe has found a way to benefit. Magic that is cast near a mysterious artefact called the 'Voodoo Engine' causes invisible hands to appear, and these hands get work done for his tribe. Sorch is a slave to the Voodoo Engine, casting a single spell over and over again to avoid being beaten by the chief's warrior caste. While foraging for food on one fateful night, our hero happens upon two human mages who are in big trouble. He saves their lives, and in return they give him an amulet that will make his life easier. Unbeknownst to the humans, their gift grants Sorch the power to break the cycle of intelligence drain and physical abuse. With the help of his friend and mentor, Shaman, Sorch becomes a real mage. Sorch leaves his swamp and embarks on a series of incredibly exciting and dangerous adventures. During his travels he encounters horrible injury, magical treasures, love, snow, university admissions tests, a plot against the Kingdom, and then of course he saves the world. Or does he? Be prepared to rethink everything you know about thinking. If your own intelligence was the fuel that your magic ran on, how brightly would you dare to burn?