The Clockwork Sea

The Clockwork Sea

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WpMetadataReadOngoing11h 50m
WpMetadataNoticeLast published Sun, Dec 15, 2019
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Fiction
Action and Thriller
Everything that breathes is slowly turning into machines. A boy yet to fully turn sets out to sea to find the man responsible for it, the Mad Tinker, while tracking the remnants of a family that abandoned him. Enter a world with twelve seas where clockships fly on invisible timelines and the color of one's wizard hat determines their profession. The Twelve Seas are governed by the three fundamental laws of Chronodynamics. Whether it be through magic or technology these laws must be adhered to: 1.Time is a parabolic entity. It must always move forward. 2.Timelines cannot be created or destroyed. 3.The slowing or acceleration of time will result in an opposite and equal reaction.
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timemagic
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Everybody dreams of time travel. The possibilities would be endless: from going to the future to see what things are going to be like, over going to the past to see what things were like, all the way to telling yourself not to eat the last cookie in the cookie jar, because you will crave for it later. But what if you couldn't choose where you go? Or rather, when you go? And what would be the consequences for people around you, who are trying to get their hands on a precious artefact? Isaac, Keymard and Pierce will know all about it...even though they can only dream of never knowing.

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