The Iron Glaive Chronicles: In Darkness Dwells

The Iron Glaive Chronicles: In Darkness Dwells

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WpMetadataReadMatureOngoing1h 12m
WpMetadataNoticeLast published Mon, Jan 13, 2020
Death is cast out of Darthion - her realm of existence. Death and her Darthion hold eternal domain over good and evil, light and dark, heaven and hell, the beginning and the end. Known to many as the Grim Reaper, Thanatos, the End, and the Plague Bringer, Moranna is the anthropomorphic personification of Death. Her power, her wisdom, and her disarming beauty, are tools of her crusade, which work to sever the last ties between the soul and the body, and to guide the soul to its final fate, maintaining balance in both the living and netherworld. Betrayed and banished to the realm of the living, Moranna finds herself in an existence she does not recognize. In her absence, Darthion has fallen into disrepair, and worst of all, the soul borne have been released from perdition. Initially entombed in the soul catacombs of Darthion, the fallen angels of the Keres exist to wreak war and feast on the chaos of man. As her body weakens in the new world, Moranna must find her way back home to fix that which has been broken. Now among those whose ends are always within her reach, Death will have to learn how to Live and prevent an impending purgatory that is knocking on man's door.
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The world is dying. Heaven and Hell have broken and collapsed, creating a post-apocalyptic landscape that is part purgatory, part platonic world of ideas, blighted by the horrors of the human mind. The sun lies dormant in the east, atop God's tower, while the west is plunged into darkness and haunted by all that lives there. There is no day and night cycle, nothing grows, nothing dies, nothing changes, unless magic is involved. Angels hunt creatures for their blood, to feed it to God so he can finish gestating. Demons kill and destroy aimlessly, their origins inexplicable and unknown. Stranger beings wander the ruins of what's left of the world. Humans need not eat or sleep, caught in a state between life and death. They cannot die or be born naturally, but they can be killed and they can be made. The few that survived with their sanity somewhat intact have locked themselves into warded cities, but their protections are feeble and often ineffective. The Order that united them is long gone, broken into factions known only by the sins for which they have fallen. The Houses that protected them are crumbling, falling into ruin as their members were culled down by angels and demons, as well as their own mad quest to save the world; the Pilgrimage, a vain attempt to steal into Eden and murder God himself. Soon, only the Scions will remain. Those that were left not due to merit, but because they were the last choice for being heroes. Those whose memories and minds are as damaged and eaten through as their world. Those who agreed to take on the mysterious Archons within their bodies and, through that contract, had ancient relics and rituals passed down to them. They converge onto a long forgotten neutral ground, trying to save themselves. A heroic journey through a nightmarish wonderland. A pilgrimage to God's tower, to make the world whole again. To cleanse the world of the horrors infecting it. To kill the God who will doom them all with his birth.

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