Chasing the Ember:Echoes of the Void
47 parts Complete Mature---
CHASING THE EMBER: ECHOES OF THE VOID
In the end, it wasn't strength that saved them. It was the refusal to break.
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WORLDVIEW SUMMARY
The Setting: A Dying Earth and the Last Ark
Earth is uninhabitable. Scarred by war, disease, and climate collapse, the planet no longer supports life.
The Emberwake Ark is humanity's final escape: a city-sized spacecraft holding 65,000 of Earth's last survivors, adrift in the void. No weapons. No military. Just thinkers, engineers, broken families, scavengers, and those who paid, tricked, or clawed their way aboard.
Supplies are critically low. Food, oxygen, water, and mental stability are all degrading. No one's unscarred - some physically, others emotionally - except one man who's held together by a very thin, but unbroken, thread.
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The Universe: Cosmic Terror Meets Myth-Made-Flesh
Space is not silent. It is alive with ancient, unknowable forces.
Humanity begins to discover that myths weren't stories. They were warnings.
Earth's ancient pantheons-Greek, Norse, Aztec, Egyptian, Chinese, Japanese-are distorted reflections of real cosmic beings. Entities that live between stars.
These include:
Jörmungandr - A space-leviathan that coils around dead stars.
Apep's Spawn - Shadow-born creatures that eat dreams and time.
Fenrir-class Entities - Beasts that hunt on instinct and collapse reality around them.
Watchers - Beings that only observe. Their gaze erases people from memory and time.
The Sun-Eater - An endless void that mimics stars and consumes anything seeking warmth.
Quetzacryon - A radiant, godlike being that gives paradise... before incinerating all who submit to it.
These aren't gods. They are forces. Intelligent, instinctive, and indifferent.
Time loops, parallel realities, psychological traps, shifting laws of physics - the universe itself resists comprehension.
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