The Curious Adventure
  • Reads 342
  • Votes 65
  • Parts 14
  • Time 2h 32m
  • Reads 342
  • Votes 65
  • Parts 14
  • Time 2h 32m
Complete, First published Jul 18, 2019
Ellowyn and her stepfather, Dr. Edward Von Heikenroter, put the island of Fairburg on the map. Their little shop on Main Street specializing in the creation, and maintenance, of fully functional mechanical limbs, restored the livelihood of war veterans and factory accident survivors alike. But when Everett Greene, owner of a local greenhouse, presents the pair with an artificial limb built with a level of technology far beyond anything they've seen before, Dr. Von Heikenroter disappears. Ellowyn and Everett pick up the trail he left off and discover that under Fairburg's idyllic exterior nothing is as it seems.
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Truths in disguise by Beloumba
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Cover by @AdlerBourbon This story is about a dystopian social experiment devised by a disturbed professor. The town of Delphnea, a seemingly medieval village, is in fact an elaborate, controlled environment designed to simulate life in a bygone era. The professor has isolated the town from the modern world by erecting an invisible barrier, ensuring that none of the inhabitants can escape. His goal is to study how people behave when stripped of modern comforts and technology, reverting to primitive instincts and medieval societal structures. All of Delphnea's residents, including Carter and his father, are unaware that they are part of this grand experiment. They believe their lives are authentic and that they are living in a true medieval society. However, behind the scenes, the professor manipulates their environment-planting false information, monitoring their every move with hidden technology, and occasionally sending in outsiders like workers or agents to fix or alter parts of the experiment. The experiment is carefully crafted to test human behavior under duress, but over time, cracks begin to show. Modern elements occasionally slip through-like advanced technology, strange devices, and inconsistencies in the town's medieval setting-leading Carter and others to question their reality. As Carter and his friends uncover the truth, they realize they are pawns in a much larger game, a twisted psychological study where escape seems impossible and the professor watches every move from his hidden control room. In a world ruled by lies, the truth is deadly
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After treating his elderly family friend, Mr. Wiltshire, through a lengthy illness Howard Phillips is surprised to learn that he has been left the Wiltshire Manor. After taking possession of the house he discovers that Mr. Wiltshire was a practitioner of magic, but he is unable to determine to what ends after a cursory investigation. Why was his friend practicing magic? Was it out of mere curiosity or did he have a reason for doing so? Why did Mr. Wiltshire sequester himself in the house library for the last year of his life? Was he on the edge of a major magical discovery or was he simply going mad? Thus begins Howard's investigation into the many secrets of the mysterious Manor and its contents.