IRINDIL-The path of Tinkerlord
  • Reads 89
  • Votes 10
  • Parts 8
  • Time 1h 16m
  • Reads 89
  • Votes 10
  • Parts 8
  • Time 1h 16m
Ongoing, First published Aug 28, 2019
In the ancient forest of Tinkerwoods, Kingdom of the Elves of the North, everyday peace is shuttered by a long-forgotten story that re-emerges from the Far Past.As two strange creatures, a Wolf and a Hawk, appear out of nowhere in Tinberton, there begins the adventure of two Elves, assigned to safeguard a mysterious object. Their devotion to this task will force them to drift away from home, and into the treacherous lands of Epiria, heading to an unknown destination.
Meanwhile in the West, the Great City of Men is confronted with an ominous threat, after centuries of blissful serenity. The servants of Darkness invade the lands of Illuminor, leading the chief Sentinel and his two loyal lieutenants away to the East. Their goal is to unveil the mystery of an ancient secret, as some other creatures, who have kept their unholy existence hidden for centuries, are anxiously looking for it.
While these parallel stories escalate, a primordial evil is gaining power, eager to emerge from the dark depths of Graia and devastate the World of Men.
Ordinary humans, along with wizards, elves, dwarves and magical creatures of olden times will confront the Entities of Shadow, testing again and again their faith, their courage and their endurance in an adventure of epic proportions.
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Enter a fantasy world where two opposing gods remain trapped in another dimension, they exist outside the normal timelines of mortal men and are forced to spend their days in an eternal prison for a long forgotten crime. Only a mortal may travel back and forth between the two rifts that connect the god’s worlds and time. Two sects have monopolised access into these rifts, learning that with the control of the rifts comes a great power. An order of warriors and a brotherhood of magicians use them as their training grounds where men can train in their art to the extreme for years, unaffected by time; they can even die inside the rift, returning to life when their body is ejected back out to their world. Think, “Entering a world like ‘Groundhog Day’ but with magic and swords, where you can learn from your mistakes over an infinite time, returning from the gods rifts with superhuman ability.” With their unbeatable talents and finely honed abilities both sects have the world in the palm of their hands, but the magicians want more. Powerful new crystals are discovered in the mines and the brotherhood of magician’s instigate a war to control this valuable resource that can bend the order of warriors to their will, ensuring total control and perhaps even the power to free their god. Discovering that a young lady, Athene, had been conceived inside the war god’s rift the magicians stumble upon her ability - a natural resistance to magic and their hunt for her begins; believing that she has the ability to neutralise the magic that holds their god. As nations fall, a small underground movement lead by a renegade magician work against this threat, aiding Athene to escape the magicians grasp. Helped by, a warrior, a king and a thief they evade the magician’s attempts to capture her, but when the magicians finally resort to unleashing an ancient killer from a forgotten time to track her down, the odds are stacked against her
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The world’s old Gods lie dormant, imprisoned for centuries in a timeless rift. For many years they have accepted the fate of their actions, yet the people who still roam freely have not. A small sect of fanatical magicians, led by Bellack, a sinister and heartless spell weaver have not forgotten the powers that the old Gods once possessed and seek to secure their God Queen’s release to gain both her love and immortality. With the discovery of a large crystal deep in the Tanarian mines, the sect believes it has found a catalyst for their powers to break free their Queen. They will stop at nothing to acquire the crystal and, after their offers are refused, drag nations to war for their dark aim. Using their magic to tip the scales of war in their favour they force an order of Generals, the Su-Katii warrior elite to their will, as they alone will hold the key to victory in this war. Only Barrad a new initiate to the Su-Katii luckily escapes the brotherhoods control. The stage is set, but Tamar a renegade wizard, has subtly been working for years against their cruel plan. He recruits Barrad and an escaped slave Tress to aid his cause, she is a highly resourceful and accomplished thief with the ability to destroy the brotherhood’s dreams. Bellack’s magic unwittingly reveals a new possibility to achieve his goal – Athene, a sweet young girl oblivious to her past and the power that surrounds her. Realising her potential, Bellack unleashes an unstoppable warrior from a forgotten time to hunt down and apprehend Athene. Following their hearts, an unusual alliance is formed to struggle against the forces tearing their world apart. An enemy can be a friend, and a friend, an enemy.
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