Frost Field: The Mage Chronicles, Volume 1
  • Reads 22
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  • Parts 11
  • Time 1h 2m
  • Reads 22
  • Votes 0
  • Parts 11
  • Time 1h 2m
Ongoing, First published Sep 10, 2019
Magic is disappearing from Emoah. Two hundred years after the mysterious appearance of these mighty potions, almost all of the original conjurers have died off or been killed in greedy pursuit of these priceless relics. Only two great mages remain. These rivals find themselves facing off against one another, yet again, when the Great Maal War is rekindled after more than a century. As the opposing armies make their preparations, the legendary sorcerer Osscov answers the call to fight alongside the righteous. Yet he must face the harsh reality that the war cannot be won without one particular spell which has proven elusive to him despite generations of searching.  Whispers of a last remaining potion on the far side of the world forces a small group to make the perilous journey while the rest of the land prepares for what will be the greatest conflict the world has ever seen.
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Legends of Torn: Sword in the Rift cover
A Circle of Iron cover
The Outcasts cover
A Question at the End of Days cover
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The End Of An Age cover
The Sorcerer's Apprentice cover
Dragon Heart cover
Dungeon Hunters cover
𝑆𝑝𝑒𝑒𝑑𝑟𝑢𝑛 (𝐶𝑜𝑛𝑡𝑖𝑛𝑢𝑎𝑡𝑖𝑜𝑛) cover

Legends of Torn: Sword in the Rift

12 parts Complete

From the remnants of a destroyed nation an ancient evil arises, by the hands of the powerful conjurer Castor. Zoth, the god of corruption is pleased by his awakening and offers his summoner the gift of immortality. But before such a gift can be bestowed Castor is instructed to collect a series of artifacts to ensure Zoth's freedom. With a fleet of soulless soldiers at his command, Castor sets his eyes to the icy plains of the north to obtain the final key for Zoth's release. In the north there is but one who opposes him and the hellish god he represents. His name is Valder, a young hunter and the son of a legend. But what good are his weapons against magic? With a mind drowned by doubt Valder is forced to leave all he knows and seek the help of an old warlord and his mighty fighters. The threads of destiny are intertwined and the key to the world lays within its balance.