The Suncaul
  • Reads 175
  • Votes 11
  • Parts 8
  • Time 1h 45m
  • Reads 175
  • Votes 11
  • Parts 8
  • Time 1h 45m
Ongoing, First published Sep 14, 2019
Athas is a world of fire and sand. The crimson sun wraps the world in a caul that inevitably suffocates the life from anything that walks, crawls, or flies, and colossal sandstorms scour what grows from the dusty ground. Lightning booms from cloudless skies, and thirsty wind rips moisture from every mouth.

Athas is a land of blood and dust, where desperate tribes of savage bandits sweep out of the salt plains to plunder lonely caravans, where mysterious singing winds call foolish men to slow suffocation in a sea of silt, where legions of slaves are driven to war over a few bushels of moldering grain.

Athas is a land of power and suffering, where the Dragon walks the wastes, leaving glassy sands and befouled lands in his wake, where kings and queens with unspeakable sorcerous might build garish monuments to their suzerainty on the backs of a crashing tide of slaves.

Athas is a world of change. The eternal reign of despotic agony has been dealt a blow with the successful popular revolt in Tyr, now known as the Free City.

If you wander this world, death will hound your every step, but glory will hide behind every turn. Survival is the narrow, crumbling mountain path you must scale every day. As the nomadic elves say in farewell, may Tomorrow never catch you.
All Rights Reserved
Sign up to add The Suncaul to your library and receive updates
or
#832dungeonsanddragons
Content Guidelines
You may also like
TRA: Brothers Of The Scar by MrEppeak
15 parts Complete Mature
The God's of Xeno-movia have long died out, killed in the war of races against the Casarns, a brute like race that believed theirselves superior to the God's. Since the death of the God's man has taken up control of the world, dominating it's lands and sending the other races into hiding. The Dwarves hid in the mountains they so loved, the gnomes hid in the hills, the five beast races used large natural surroundings to hide away, the elves, what was left of them, hid behind their dark master's, and the orcs were banished to the scar for refusing to participate in the Gods war. Grall and Grodak, orc brothers born in the scar, had different ways of living. Grall, the younger brother, was born with the gift to speak to those of his tribe that had passed away, he became the chief of the tribe using the elders knowledge to benefit them. Grodak, the elder brother, never much cared to lead, he always preferred to create metal works in a forge. One mistake, that's all it took to force them out of their chosen roles and into another. Grall, the one who made the mistake, was banished from his tribe and forced to wonder the world. Grodak, the one who worked to fix the mistake the most and reclaim the honor that was lost, was made the new chief. Ten years later, the small mistake now hounds at the both of them as they make their way to Whitewater, in hopes they can fix the troubles they have. There they will meet Imp, a genius Dasari/Pyroniam, Adrian, a charismatic human who never backs down from a fight, especially when his friends depend on him, and Tyril, the king of Whitewater, who will send them off to find what they have been searching for this entire time. Disclaimer The Rebirth Algorithm is a product of Jarada Daedre. If you want to play a game of TRA then join us on mrpg, or play a game of your own using the 1e handbook on my page. All art is owned by the respective artist.
Paths Beyond (Under Rewrite) by DeoxyNAcid
48 parts Complete
In the frozen wilderness beyond the village walls, survival isn't guaranteed-it's earned. Grey, a sharp-eyed young hunter gifted with the ability to see ethereal threads of light connecting all living things, walks a thin line between life and death with every step into the snowbound forests. His gift is his greatest tool-and his deepest secret. When the Grand Hunt leads Grey and his squad to a chilling encounter with a monstrous creature and a group of robed strangers led by a sinister old man, the world he thought he knew begins to crack. Ancient powers stir beneath the frost, and the old man's magic reveals a truth far more terrifying than the dangers of the frozen woods. As the village reels from loss, Grey finds himself facing impossible choices. His gift, once a quiet advantage, now feels like a curse drawing him deeper into a conflict he doesn't understand. Shadows whisper of forgotten paths-ancient roads walked by those who sought strength not just to survive, but to transcend. Paths where power can be cultivated, honed, and wielded by those willing to sacrifice everything. But power always comes at a cost. Blood stains the frost, alliances are tested, and every step deeper into the unknown pulls Grey closer to a path he may not be ready to tread-a path where strength isn't just survival, but transformation. And in the depths of the wilderness, where cold winds carry secrets and danger lurks with every shadow, Grey must decide if he's willing to pay the price for what lies beyond.
Gamleon's Tail    ~ Welcome to the worlds of :  Within ~ by Cicada3300
8 parts Ongoing Mature
I wrote this for EVERYONE. An introduction to my universe.Best for slow , attentive , close reading. Stick with it. When you get to the action parts (which doesn't take long ) you should be invested enough to want to unravel the mystery and enjoy its intrigue.. The flood is raging. A terrifying, heartless mountain of water, swallowing the world in inevitable finality. The tunnel networks? Of course, that won't save them. The forests? Like leaves in a breeze. The lookout towers and trade hubs? Gone. Washed clean. What does it take to take everything? Every home, every name, every last trace of what once was. And who would do such a thing? And how? No one has ever seen anything that would make them believe in magic. Gamleon is the first to see and to survive. His mind near collapse under the strain, his heart broken. He runs. What would you do? What could anyone do? A world of mythological beasts and medieval men, where Gorgon hordes slither beneath the earth, clawing for metal, for power, for anything. But they come for your children. Opulent kings wage wars over things no one can even recall, blind to the coming obliteration. There is an isolated, forgotten place. A cavern, magnificent and vast, older than civilization. A place where the weird and the unwanted might ride out the cataclysm. In this special place, something incredible, cut off from the outside, lurks. Something... you won't be ready for or ever expect. Our weary, world-worn adventurer is a paradox: terrifying perhaps, yet tender, grotesque but with a quiet dignity bordering on noble, intimidating and innately intelligent. With no choice but to navigate the unexpected Gorgon tunnels, his inner thoughts help us all learn how to persist and triumph in the face of impossible odds. Join him and be swept away as he reconciles never-before-seen innovations and insurmountable challenges. Dignity and hope. Self-respect and courage.
You may also like
Slide 1 of 9
Avarice Blacksteel Book 2 cover
TRA: Brothers Of The Scar cover
Paths Beyond (Under Rewrite) cover
Gamleon's Tail    ~ Welcome to the worlds of :  Within ~ cover
Didn't Really Matter Anyway cover
Eros cover
the queen of light and the apocalyptic rider  cover
A Hunter's Quest in the Siren's Swamp cover
The Goliath  cover

Avarice Blacksteel Book 2

43 parts Complete Mature

Most of us long to "Be" but when the path gets too costly, or steep, we take solace in what we "Have." Remove the trappings of what we own and then what is the sum of us? They were the survivors, abandoned by the allies who swore to protect, in the ultimate gesture of greed and betrayal. Their world plunged into annihilation and chaos. With the passage of years in this blighted landscape order was established anew. Those who had been anonymous before the war found their will to rule, those who had experienced the comforts and ease of western life, thrust into darkness and despair. This brutal conflict had awoken those long sleeping, those who had ceased to care, those of immense power, the ones entrusted with the safe keeping of the often volatile mankind. Although their parallel world too was at risk, lethargy and arrogance ruled them. Against the backdrop of this savage landscape the saga of three such tribes of survivors unfold, and the unwitting chosen among them. One tribe sought to prosper via savagery, one by organized military might, and the other who ruled with no more than fairness and love. Three tribes thrown together, competing for the limited resources to survive, in a world teetering on the brink of total decimation. Driven by human avarice.