Adventures in Driella
  • Reads 74
  • Votes 8
  • Parts 7
  • Time 45m
  • Reads 74
  • Votes 8
  • Parts 7
  • Time 45m
Ongoing, First published Oct 04, 2019
A Dungeons and Dragons campaign put to words. A bounty hunter and a bard work together hunting down a wanted thief. The chase takes them to another world existing outside their own, home to a race they thought extinct.  A pastel world with seven moons, a train that only takes you where you need to go, and a beast of malice threatening to devour it whole. Grim and Xena are hellbent on finding the thief to get answers, but the duo is left with a timer for destruction and no way of getting home. Trapped, in awe and confusion, trying to understand how they both tie into this stunning sanctuary of the forgotten.
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Primsharah will become the center of a deadly play, with the powers of the gods themselves at stake ... *** Refusing to watch his family crumble beneath the weight of poverty, Arran has resorted to stealing from the rich to provide for his mother and sister. His ability to bend light prevents him from being caught ... until one day, he is. His captors have no intention of turning him in, though, instead making him an offer that he cannot resist, but which will change the course of his future forever. Meanwhile, Princess Serafina, heir to the throne of Primsharah, welcomes an unusual suitor in the royal palace. This stranger brings a dangerous gift for her father: the Sphere of Truths, one of the ten World Artifacts, created by the gods themselves. As the Shah sinks deeper into his obsession with the Sphere, Inna starts experiencing visions about a thief stealing another Artifact, the Amulet of Doom. A deathly curse is bound to the Amulet, and its theft will set in motion a series of events which might destroy Primsharah for good ... and the world along with it. Together, Arran and Inna flee across the desert to find out who is stealing the Artifacts and why. But Arran's time is limited as the curse flows through his veins, with no hope for salvation save for the stubborn princess who is determined to see his survival. Magic, desert and creatures of myth weave a tale of fragile hope, large-scale betrayal and fierce friendship between two people whose fates should never have crossed paths at all.
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This is the sequel to Wilt and Wither After defeating Lilith things should be cake. Life though never is. Especially when you're a bounty hunter with enemies lurking in the shadows. Lucy must risk everything to get Jackson back. Into the Otherworld. Lucy and her friends desperately search through the Otherworld. When shocking information comes to light Lucy has to decide. Take the easy way out. Keep her friends safe. Or stop the evil once and for all.