B.R.A.N.C.H.

B.R.A.N.C.H.

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WpMetadataReadMatureOngoing5m
WpMetadataNoticeLast published Thu, Oct 24, 2019
A psychological thriller and science fiction novel. Alan is a recent computer science graduate with little life direction, pursuing a career of professional gambling. He has dreams and high aspirations, but can't figure out which path to take in life and is feeling increasingly isolated. After a falling out with his family and a setback in his gambling career, he begins to look for additional, steady sources of income. On a bulletin board at the state university where he sometimes goes to work out and meet new people, an advertisement for a cutting-edge study catches his eye. A group of psychology and computer science researchers promise $200 a week to test subjects with their simulator, B.R.A.N.C.H., a supercomputer designed to help people more accurately make life-changing decisions. Alan is elated to have an extra $800 a month in his pocket for just a few extra hours a week. And not only that, but the supercomputer simulation actually seems to be working. But just as quickly as they began, things start to change.
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What does it take to change the course of a person's life? One small, seemingly trivial decision. For Jacob, it was when he decided to play a game of poker in a new city he was supposed to call home for the next few years. But he was at the wrong place, at the wrong time. For Ace, it was when he drove to a different city in the middle of the night to collect an employee from a police station. A man he believed he's never even met but whose eyes had already imprinted on him a few nights prior. Two people, brought together by simple decisions that rippled and entwined them. Two decisions that landed them as indispensable pieces in a wild game of chess against each other. One night. One game. One web of deception that led to a series of life-changing lethal events. One goal: to protect their king. ♤♡♧♢

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