Adventures of Turtle Island: Search for the Diamond Queen
  • Reads 42
  • Votes 0
  • Parts 26
  • Time 1h 42m
  • Reads 42
  • Votes 0
  • Parts 26
  • Time 1h 42m
Ongoing, First published Oct 29, 2019
Imagine North America, in a time long forgotten, where magical creatures still thrive, and wormholes are alive. The ancient land itself is called "Turtle Island." A mad wizard has constructed a machine that is turning all the beautiful places into wastelands. It's up to four orphans, a good wizard, Angus the Mountain Man, and Tank the giant dog, to save Turtle Island from the deadly march of the Stumps Corporation. They must take a mythical journey across a continent, in order to find the keys that will open the doors behind the Great Falls of Niagara. The fate of Turtle Island, and the whole world, hangs in the balance.
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Waking up face down in mud sucks any day of the week. But coming around in the sludge of a strange realm...? Well, that just redefines a bad day altogether. Trapped in an unfamiliar world, sixteen-year-old Quinn is frustrated that none of the strange Tree People appreciate his urgency to get back home to earth. Now he is faced with a choice that could change the course of his life: escape and find his own way home, or stay and help them find the cause of the poison ravishing their world. When the mind-reader unlocks one of the ancient mysteries of the Tree People it points to the only way of saving them from annihilation: they have to find the Power of Light. What exactly that means, the mind-reader doesn't reveal, but his next warning comes as a shock to all present: finding the mysterious Power of Light can only be done with the help of the dangerous enemy tribe whom they once called family. Quinn soon finds himself a little more entangled in the lives of these gifted beings than he'd care to be. Especially after meeting Jazz: the feisty girl from his world who seems to be a regular visitor to the world of Zoay. To Quinn's constant frustration, the aqua-eyed pixie makes it clear that she's not there to make friends. On their journey they'll brave bizarre encounters in dangerous alien forests, while sacrificing pride and will for the survival of all. Along the way Quinn finds more than he ever thought to seek: purpose, fulfillment and love. When the Power of Light is finally found a devastating discovery is made: if all of Zoay-including their enemy-want to live and prosper, one must be willing to sacrifice their life.
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Tales from the Wasteland | The No Leaf Clover

22 parts Complete Mature

Heaven has fallen, leaving behind a scarred visage of the world. The lands are now crawling with all manner of vile creatures: demons, werewolves, vampires, and other unimaginable horrors, all competing to control their own little niche in this new world. Humanity's only defense against such evil are the hunters; men and women who stand face-to-face against all things that go bump in the night. Rod Calaway, a hunter of the southern territories, nicknamed the No Leaf Clover, tirelessly wanders the Wasteland eradicating these foul creatures in hopes of one day restoring the pendulum of life back to balance. On his return home, Rod is given a new contract. One that will set in motion a series of events that will alter the world once again. The task will send Rod on a journey north to the Dark City, Orgrimdeare, where he'll participate in a tournament to the death. With the help of a malevolent force known as the Dark One, Rod will unleash a corrupting power to defeat the evil that inhabits the Wasteland but exacting a terrible cost. All is not completely lost, for Rod's trail leads him back to old friends, who together must face a demon that drove the rift between them years ago.