Everyone's favorite immortal, Henry Sinclair, returns to solve the most infamous murder of the 19th century that involved the highest positions within government and business in the country. The murder of Joseph White inspired Edgar Allen Poe and the makers of the game Clue to base their works on this murder.
In this tale of the Sinclair Narratives, we find Henry with his reincarnated third-generation ragtag Viking crew trying to solve the murder. Set in Salem, MA in the year Hawthorne is reporting on the murder and places a 'W' in his name the city and its citizens controlled the wealth and influence in America. We find Thomas Perkins who controls the opium trade fighting off a tide of Oriental vampires. Daniel Webster, the most powerful senator, is called in to be the prosecutor. Associate Justice Joseph Story is stepping down and denies the position of Chief Justice for Massachusetts as the prior judge, Isaac Parker, died on the night of the first trial. Plus the mysterious man who binds the three through marriage might be the murderer. Then we have the return of the Black Man that got the witches to sign his book during the Hysteria. How could anything go wrong with Henry solving this murder?
Prince Henry Sinclair had sailed in 1398 looking to find Vinland when he stopped off at Oak Island first. After not believing he found Vinland he searched for another two islands with two rivers leading inland and sailed into Salem harbor thinking he had found it. Within the tunnels in the city, he has kept safe the Templar Treasures for over 600 years. In the Sinclair Narratives, we read about Henry's adventures throughout the centuries as he meets new and old friends from past lives. Stories filled with historic events, famous personages, comedy, popular fictional characters, and more.
Come back every Tuesday to read a new installment until its release in April 2020 for the murder's 290th anniversary as we play the largest group game of Clue in history.
When Jane Madarang's neighbor Natalie kills herself and leaves behind cryptic instructions, it's up to Jane and her classmates to unearth deadly secrets.
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Natalie Driscoll is dead.
She threw herself out a window and left her neighbor Jane to unravel their town's darkest secrets. Following Natalie's instructions leads Jane to three other high school students who all have something to hide. The four of them must carry out Natalie's final errand while solving the mysteries written in her diary. But the secrets they unearth may be far more dangerous than what they ever imagined.
Content and/or trigger warning: This story contains scenes of suicide, violence and murder that may be triggering for some readers.
[[word count: 100,000-150,000 words]]