A Slumber of Souls

A Slumber of Souls

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WpMetadataNoticeLast published Mon, Mar 22, 2021
War never truly ends. Thirty years ago, the New Hope Republican Empire was consumed by the bloodiest conflict in human history. No one was left untouched by the conflict that pit sister against sister and friend against friend. Not even children far removed from the conflict. Although the laser rifles have been lowered and the space cruisers are docked, the war is still ongoing. Except instead of trading shots in space, combatants trade insults in the Imperial Court of Empress Naima Dreamwalker. The Empress's court is as lavish as it is deadly and a single misstep can mean doom for the unsuspecting and fame for the calculating. Here the Five Immortal Houses are stuck in a dangerous game of power and status. Houses Dawncrusher, Voidwalker, Goldfoot, Boltcutter and Greentouch were balanced by the Empress, who mediated disputes between Highbred Immortals, but she's been absent for ten years and tensions are rising. Especially with House Goldfoot taking liberties with the lands and coffers under other's domains. Peace is rapidly deteriorating and it's only a matter of time before the Empire is tipped back into open conflict again. The way to peace rests in the hands of four very different people: Necessity Dawncrusher, an Immortal Scion; Ayotunde Goldfoot, an outcast; Clarissa Darkstar, an Imperial bastard and Mordecai Amjad, an Earth-born guard. The only thing connecting them are dreams. If only they could understand them.
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afrofuturism
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10,000 years in the future, humanity has long since inhabited a region of space simply known as the "Habitable Zone of the Milky Way," or simply the "Habitable Zone." Many advancements have been made, though many are irrelevant to the billions - or perhaps more - of souls scattered across space. Everything operates under the silent, vague, but present scrutiny of the gods, with thaumaturgic talents dominating many human cultures in some capacity. Churches reign over the post-Altarum territories a century after the Silence. The World, at least as far as many within the Habitable Zone are concerned, is a cold, thoughtless plane of existence. It is within a single vessel, known as the CSS Groundskeeper, do things begin to influence the "Things To Be," as labeled by followers of the pantheon. Within this ship, two individuals will face the beginning of what is to be unimaginable horrors within an unforgiving universe, both with the same goal: do not succumb to the darkness. Trepidation: Act I is the first story in what is to be a much longer novel detailing the story of two individuals in the cold universe. Act I may contain disturbing content for some readers. Special thanks to Lilian (liliantherat@bsky.social) Elise S. (Seventh Bean) Colt Klassic C.W.K. Peregrine Nasturtium_K Chaz Shade For inspiration and your characters for novel adaptation. Trepidation, Act I and future acts, would not be possible without all of you. (I am awestruck at how well this has done. The read to vote ratio is something I never could have expected, and I thank both my friends and all new readers for current and continued support, even if the support is merely reading. Seriously, thank you.) ((I'll probably be reposting this with changes I've made to wording and grammar. This is flawed, but I'm still proud of it.))

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