Capture the Flag: Volume 1

Capture the Flag: Volume 1

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WpMetadataNoticeLast published Sat, Feb 7, 2015
When the millitary needs a non-violent way to remove ten unruly soldiers, they make them play Capture the Flag. 10 players. Red and Blue teams. Experimental millitary armaments. A box canyon. What could possibly go wrong?
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The War on chorus is over the reds and blues can now have peace and quiet on their peaceful isolated bases away from crazy Ai's, crazy freelancers, evil/crazy businessmen, space pirates, mercenary's and impregnating aliens and Grif's sister they can now have peace away from crazy adventures...or can they?. When Sarge builds A new teleporter that he says will guarantee no problems and no more black stuff but when they go to use it shit hits the fan and the teleporter malfunctions and the next thing Sarge, Grif, Simmons, Donut, Lopez, Tucker, Doc and caboose are sent into A whole new world of Hero's, villains and superpowered kids and now the reds and blues are in A whole new adventure and this will probably be one of their craziest one yet.

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