Mindrunner

Mindrunner

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WpMetadataNoticeLast published Thu, Apr 23, 2020
In the year 2036, the world celebrates the brilliant game developer Casimir "Cash" Novacek for creating the world's ultimate virtual MMORPG game. Aurarium allows its players to not only play in pre-designed game worlds, but also create their own scene, place, event or game world. Aurarium absorbs their ideas via a specially designed brain connection to the mainframe so their imaginings become a permanent part of the game. But Cash discovers a problem.... The multi-billion dollar company that funded his creation is using his ground-breaking brain-to-computer connection to siphon out any information it wants from the millions of players. To prevent them from stealing players' minds, and perhaps controlling them next, Cash determines to enter the game, visit his hidden administrative consoles only he knows exist, and shut them down. Yet, as Cash enters his own virtual world, he discovers they're aware of his plan, have locked him inside Aurarium, and if he fails to find a way out, he'll die in the game...and in reality. And that's not the company's only plan for his removal. They've sent in an assassin to ensure his death.
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L.O.V.E.

100 years ago, amidst WW3's nuclear bombing, a deadly virus was released in the atmosphere and nearly wiping out the humanity. It lives inside the human brain thriving on the empathy receptors, leading to irrational behaviour and ultimately brain death. To slow the damage, scientists created L.O.V.E, short for Living Off Vital Emotions, a nanovaccine that numbs the virus and switches off all strong emotions. As a last resort and with a dying planet, the Supreme Government created the City, a place to contain the infected survivors suitable for the experiment. Those in the first stages of illness became ideal candidates to receive the neuroinhibitor. Having their feelings restrained and their memory altered, those who come of age are designated a life partner through a Selection process, thus preserving the humankind. A few decades after the trial had started, scientists had a major breakthrough. The nanites, which are highly chemically reactive organisms, are changing their bio-engineered purpose when dopamine levels are high. With a new generation of nanoids, stronger and smarter to fight the battle, the virus doesn't have a chance. Many attempts were made to create a man-made version of synthetic dopamine and each time the outcome was a disaster. Their goal is to create new generations, immune to the virus. These are called Purebloods, the offsprings of those who find pure love, the only cure to save them from a violent death. Running out of time, the Experiment entered in its final stages. To minimize the threats, the Colonies have sent their best soldiers to oversee the trial and protect its key subjects. If only things were going according to plan, or better...stay hidden. With Iron Guard, the resistance outside the walls, hunting the Purebloods too, will the trial save human race before it's too late? #3 in #dystopianfuture (27.06.2020)

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