HALO: RE-birth
  • Reads 216
  • Votes 11
  • Parts 6
  • Time 2h 10m
  • Reads 216
  • Votes 11
  • Parts 6
  • Time 2h 10m
Complete, First published Apr 26, 2020
"John-117, aka the Master Chief has always been the galaxy's prime number whenever trouble arises. No enemy dare stands in the way of the Chief and all tremble at the sound of his name. The battlefields clear as the villains fall one by one at the hands of the last remaining original Spartan. It's high time we change that." says Commander Daniel Westin, the UNSC's leading officer of intelligence and science. Though his government trusts their "perfect solider", Westin sees flaws of an older system. A system that needs to be abolished and its hero replaced. Enters Cheza-013.

Cheza's sole purpose in life is to be groomed as a main candidate to replace Master Chief. She, along with several other children, have been hidden and trained away from the public eye. They have no other option: kill and replace the Chief to fulfill a dark coup within the UNSC, or die. It's as simple as that. But a voice calls out. An angel with eyes of blue and gold and wings of steel that span an entire planet. 

"SAVE YOURSELF FOR THE OTHER ONE WHO HAS COME BEFORE YOU..." it repeats in Cheza's dreams. 

Surrounded by adults she can't trust , and harboring a secret so ludicrous that no one would believe it, Cheza begins running down a road with more twists and turns than her young body can hardly keep up with. The end is too far away, but at the end somewhere waits Master Chief.
All Rights Reserved
Sign up to add HALO: RE-birth to your library and receive updates
or
#3prelude
Content Guidelines
You may also like
Godlsayers - Pilot (Episode 1) by DavidGoller
4 parts Complete
Godslayers is about correcting a mistake. A mistake made by three kid geniuses who inherited a Corporate Technology Empire. They attempt to utilize Dark Tech to change the world with a new generation of technologies. Most important of all this new tech was a clean, efficient and totally renewable source of energy given freely to the world, an attempt to usher Earth into a golden age. They never asked their selves if the world was ready. Battle after battle that claimed nations, oceans and a third of the world's population within one year. By the second year, only three factions remained, political amalgams of financial, military and technological interests. High casualty and destructive rates refined combat, and Dark Tech's emerging technologies- unbridled by energy restrictions- were corrupted into a new version of warfare. The BADB Frames took over the battlefield. Exoskeletal marvels- walking tanks. These suits made the soldiers of the future nearly invincible, while giving them destructive abilities of such raw power and precision that conflict was forever altered. The pilots of these suits were almost all pulled from a previously untapped civilian resource: gamers. Suddenly, age was not a restriction. What's left of Dark Tech exists in three Neutral Zones spread throughout the globe. Three "war free" zones that house civilians who wish to remain outside the war. But a shadow beneath what's left of the world's political system upsets this balance and a secret group known only as The Keepers push the factions past their fear of Dark Tech and into the zones of neutrality. Dark Tech unleashes a new faction on the world- a fighting force that has taken high technology and martial skill to a new level. A group of warrior monk gamers that once again change the face of battle and square off against the faction's armies single-handedly.
Project HALO by CGjorgensen
59 parts Complete
PROJECT HALO is a YA sci-fi thriller taking place in near-future Norway. It has speculative elements and will appeal to fans of dystopian works such as DIVERGENT, THE MAZE RUNNER, LEGEND, and BLACK MIRROR. All seventeen-year-old Charlie Walker wants is to be free of his father's stupid expectations. Stay in school? No thanks. Get a job? Nope. Stop cursing? Hell no. But if he knew his petty rebellion would result in his own kidnapping, he might've reconsidered. When Charlie wakes up at Norway's largest intelligence agency, the NIC, with a biochip in his brain, he faces problems bigger than his father's disapproval. Charlie is their first successful experiment, and when activated, the chip will give the agency unbarred access to his vital signs and location. So much for freedom. But before his biochip can be activated, a rogue doctor offers Charlie a chance to escape. In return, he has to find and keep a flash drive hidden from the NIC. At first, agreeing to the deal seems obvious. But when NIC sends agents to hunt Charlie down, he realizes the flash drive might be more important than he thought. He's faced with an ultimatum: hand over the flash drive, or a lethal virus will be released onto the population. If he obliges, his chip will be activated and he'll lose his freedom forever. If he doesn't, people will die-including his ex-friend-who-he-totally-still-hates. Including the charming hacker he has a crush on. Including his demanding father. Including himself. In a race against time and his own selfish thoughts, Charlie must decide who to trust with his deadly secret-and exactly how far he's willing to go in the name of freedom. - - - Trigger warnings: Death and dying, blood, swearing, syringes/needles, hospitals, alcoholism, anger issues, nightmares, kidnapping, being drugged against one's will, suicide mention, terrorism/terror attacks, guns/weapons.
You may also like
Slide 1 of 10
The Slipspace Juncture cover
Spectre 117 (Halo & Mass Effect Story) cover
Halo, Remnants: The Great Schism cover
Mission Objective: Christmas? cover
Godlsayers - Pilot (Episode 1) cover
Generation War: Super Serious AI and the Spartan cover
Project HALO cover
Halo 3: ODST Operation Cup o' Doom cover
Cortana: The Lost Story cover
Wither Away (Book One Of The Trilogy) Proudly 326th in adventure  cover

The Slipspace Juncture

12 parts Ongoing Mature

A UNSC detachment gets ambushed and decimated, with the only two remaining survivors being picked up by a Pelican that also has other stray marines and troopers inside. The pilot of the Pelican deduces that the world is lost and their lives are better spent elsewhere, and so makes the executive decision to GTFO. However, upon attempting to escape via the Slipspace drive on board the Pelican, something goes wrong, and this new team of soldiers are jettisoned into an eerily similar world... All things related to the Halo franchise is owned by Microsoft, obviously, and I don't make any claim towards said properties of said company.