Tale's End

Tale's End

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WpMetadataReadAbgeschlossene Geschichte So., Sep. 27, 20206Std 33Min
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Fantasy
Leona Everling is the owner of the Tale's End Inn, and her inn is usually the last stop for adventurers before they make their way up to the monster-infested castle overlooking the secluded town of Archimare. They'll come in, have a meal, maybe rent a room, and then attempt to raid Castle Dragonspine for whatever treasure they can find. However, since most of the town is secretly helping the monsters, adventurers unknowingly walk towards their deaths and resurrect in a faraway place, leaving their possessions behind to be looted. After experiencing food poisoning in Leona's inn, a young adventurer named Kyrion Draco finds himself abandoned, his party dies, and he uncovers Archimare's dark secret, leading himself to become involved in the town's plot to rob adventurers alongside monsters. This is a world of adventurers seeking fame and fortune. This is an innkeeper with a plan to take advantage of them. This is a village on the edge of a culture of heroes. This is Archimare, the town where Tales End.
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Watty's 2018 Long list! Highest Ranking: #1 in Action & #1 in Fantasy. (For ease of reading for those with mobile devices, this written work will be one story section per chapter.) Brenna Caldwythe walks in the forest on her sixteenth birthday and discovers a relic. Her discovery begins a chain of events which will forever alter her purpose in life. Aederan, the world upon which she lives is threatened by unspeakable evil, which is growing in strength and power. "Listen child to the voices in the wind blowing through the grasses and the leaves, they speak of many things; the wise should listen to what they have to say. You are young and know not of the darkness, yet you sense its wicked ways. The evil is spreading through the water, the soil, and through the air, seeking to corrupt the world," Elliana said. "As a flickering flame can shine brightly in the darkness, driving back the shadows; so too, can the power of one who is pure, strong of heart, and faithful. My child, you are the one Light of Elliana and are Aederan's greatest hope. Go forth, and rally those who share your dream of finding the sanctuary, for within lays the destiny of your world." Prince Donovan Answaar, through events, finds himself guided deep into the forest. Determined friends, in the form of Morgan, Changa, Girard, among others, are found by Brenna who leads them to Donovan. Five friends realize they're experiencing the same recurring dreams which state they must begin a quest. Twelve loyal friends discover the horrific truth about their world's ancient past. With the enemy pursuing their token force of intrepid adventurers, they must face dark sorcerers, evil necromancers, the undead, and the brutal malice of a Black Dragon. These stalwart heroes are locked in a race against time. The prize is nothing less than the hope of victory over ancient evil, which threatens to destroy their world.

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