Three Knocks | ✔️
  • Reads 544
  • Votes 77
  • Parts 32
  • Time 7h 24m
  • Reads 544
  • Votes 77
  • Parts 32
  • Time 7h 24m
Complete, First published May 08, 2020
"I realised the problem was never in the place I stayed. The problem was in me. Wherever I go, I hear the three knocks."

Camille Martin hears it day and night. Therapy and medicines no longer work on her. She has hit rock bottom, losing everything against this unseen misfortune. 

Jake Martell has a gift or a curse that his psychotherapist sister refuses to believe. He can see stranded souls. Stumbling on Camille's file, he realises an evil presence she hears but cannot see, is haunting her. 

Will he save her on time or will the demons of his past get to him first?

Word Count: 80 000 - 80 500
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A world unseen dies over and over. It shrieks at a pitch that you cannot hear. It rots with a stench that you will never quite know. It isn't a place meant for you and I, it is merely a bank for the dead and dying; a vault of visceral agony. It's function, origin and purpose are as cryptic and chilling as the vengeful spirits whose claws scratch and teeth rattle just beyond the thick, putrid mist that seeps over its endless surface. Yet, through all the horrifying and inexplicable unknowns, this place has one certainty: it doesn't take kindly to guests. Meredith Haynes fell into The Second Stage during a routine surgery she was monitoring. She scrambled through it's empty expanses and fled from the decaying demonic mockery of a human being. With good fortune and great agility for a woman her age, she escaped with both her life and sanity, a miracle should miracles exist. Anyone of sound mind would never return, and spend the rest of their days in the company of friends and nights in the company of bright lights. However, Meredith met someone she never expected to see again, someone that might remove her from the ranks of those well advised souls that would never return. Now, in the days of silence thereafter, her mind wanders back to the one thing that might convince her to return, the one thing that will convince her to return. But what Meredith doesn't yet understand, is that the Second Stage has no windows, no entrances and no exits, for it accepts you when it wishes and releases you when it's finished.
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If you don't want to join them, then... help them? Ever since being recruited to investigate haunts, Aly, Kay, and Val have spirits drawn to them seemingly at random, and the spirits in question keep seeking them out until the three help them find peace, one way or another... But what happens when the trio is unable to solve the spirit's concern? Will they be joining the afterlife unwillingly?