Over a century after the collapse of Pre-Panic society, the American Northeast remains largely untamed, inhabited only by villages, small groups, and Night Stalkers.
In the Delaware Valley, however, one group resides above all others: The Kingdom, a massive army of killers and lunatics known as Scavengers, each division led by a different Subject and, at the top of the hierarchy, the King.
Nineteen year old Eli Porter is sent out by his village's leaders on a shopping run, the rest of their armed men busy protecting the village from a rise in Scavenger numbers. Sent out with a horse, a rifle, and his trusted family gun, Eli isn't expecting much. To the nearest abandoned supermarket, in and out? It'd be a twenty hour adventure at the very most, devoid of any danger.
Besides, how hard could it be?
When the truth comes out, there's nowhere left to run.
Season 3 of Eliona's War
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When Seth received a new virtual reality video game from his uncle, he wasn't expecting to get swept up into a whole new world called Eliona. As it turned out, Eliona and its people are far more dangerous than Seth could ever have imagined. There is a real consequence to playing this game: it's changing him, and it might not be for the better.
Now that Seth/Severance knows the truth of Eliona, there's no going back. Eliona is dying, and in order to save it, he needs to beat a very difficult dungeon before anyone else does. And on Earth, things are even worse. It's come to light that Eliona is leaving a mark on its players, and suddenly, everyone wants to be involved. Players find themselves with a target on their back, and Seth? He might just have the biggest one of all.
Too bad for them, he's done running.
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