When spoiled princess Avery-Ann runs away from her castle home, the King and Queen are utterly devastated. Crucial yet excitingly momentous plans are put on hold as they desperately search for their only daughter, their one saving hope, their heir... Vanished without a trace.
As ten-year-old naive Avery is out exploring the King and Queen's perilous land, tempers rise within the castle gates. Will Avery return to her title as the princess of Aurelia, or will she continue living her life of freedom, away from the suffocating court of Warren, and gloriously absent from the petty hands of Madame Doreen?
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Although every clue that the King and Queen find concerning their runaway daughter seems to suggest that Avery is out frolicking, not a care in the world...
Not so.
She isn't having the time of her life at all.
No, something is gnawing in her stomach, straining to be free, roiling just underneath her skin. A powerful magick that Avery cannot control, cannot leash, cannot keep at bay.
The only tether separating chaos from reigning is time. But time can hold it for only so long. As the minutes' tick by, Avery's body is growing, and so is her Magick. The exponential rate at which it grows is faster than what her body can handle. If Avery isn't trained, if she doesn't learn to secure it before her powers go alpha, then there is a horribly high chance of Avery going insane.
And somebody without control of their mind and their power can wreak such havoc on their environment, the world would tremble in their wake.
To make matters worse, the Magick that runs in Avery's blood is so unnaturally potent it could do much worse than just destroy a city. It would destroy nations, millions of people, and destroy Avery herself. And if that happens, the Magick is free, loose, and can do anything to anybody and any object.
That is why she must learn to control it. She must, or she will have to face the consequences.
Long ago, the Kingdom of Alagil was cursed by a Dragon for their greed and lust for power, the Royal Family having seized the entirety of Gold Thread she made for the public, keeping it for themselves. The Dragon gave the Royals sixteen years to better themselves and teach their heir to the thone to be an honest, caring individual. If the Princess was coronated with a selfish heart everyone in the castle who had done wrong to the people would die.
The top three Witches of the court decided on a plan to save the Princess and everyone else included in the curse, taking the spindle it is bound to and altering the curse so that, if it struck, they would all fall into an eternal slumber.
Fifteen years later, Briar Rose is shocked to learn that the biggest threat to her daily life isn't Dragons swooping down from the sky to eat her or dying from boredom out in the middle of the woods. It's a curse that can lead to her whole countries decimation.
Having been born with the Gift for Magic, she was trained to be a Curse Breaker by proclamation of High King Henric himself and now knows that her Godmothers have been preparing her to fight the Curse the Dragon bestowed at that ill-fasted Ball all those years ago.
With one year to get the most practical experience possible in Curse Breaking, Briar Rose heads out with the map her Godmothers gave her, tracking down places of extreme curses while they head back to Skyfort, the castle where the cursed spindle resides, to protect it from those who would inadvertently worsen the curse they struggled to amend.
Will she succeed at breaking the Curse and make her life her own or is the magic of Dragons to much for a Mortal to hope to overcome?