6-12 civilians gather into one house. Boxes spread through the world to find the players of this masterminded game. Each box included the address of this house, and the rules of the games. One rule only: let your fate be seen throughout. An older stoned two story house, with antique/classy interior design is what they stay at. One murderer, many civilians. The days grow cold and dreary, blood drips from the walls coming from the attic after the first murder have taken place. Noises come from the basement which is locked with chains, what might be down there nobody knows. The presence of the past players lingers near, whispers reverberate through the air, giving secrets, clues, and tactics. Many don't believe in the dark truth of this game, until they succumb to the whispers of the dark. Strange voices warn them to get out quickly before it's too late. Many games play for the lives of these new-comers to be cherished, hide and seek, Simon says, and more. Many think this is a joke but still go through with it. Only until their peers get killed off will they realize of the fate they are to deal from.
The first part will come out soon! -w-
From Ouija boards to myths and scenes to make you wish you didn't come back the Murder house has it all. All of the demon games and myths that plague you in your nightmares and gorish movies come to life in one house. So why would someone live there? Where spirits roam the halls, both peaceful and evil, but when called upon only the evil come to you. When Katy and her co-workers are called out through a ouija board they are locked into the Murder house, suffering through a murderous villians plan. Split up and sent to different horror themed rooms, can they solve the challenges in time to save themselve, what about the others? What could could go wrong in a "supposed" haunted house?