6-12 civilians gather into one house. Boxes spread through the world to find the players of this masterminded game. Each box included the address of this house, and the rules of the games. One rule only: let your fate be seen throughout. An older stoned two story house, with antique/classy interior design is what they stay at. One murderer, many civilians. The days grow cold and dreary, blood drips from the walls coming from the attic after the first murder have taken place. Noises come from the basement which is locked with chains, what might be down there nobody knows. The presence of the past players lingers near, whispers reverberate through the air, giving secrets, clues, and tactics. Many don't believe in the dark truth of this game, until they succumb to the whispers of the dark. Strange voices warn them to get out quickly before it's too late. Many games play for the lives of these new-comers to be cherished, hide and seek, Simon says, and more. Many think this is a joke but still go through with it. Only until their peers get killed off will they realize of the fate they are to deal from.
The first part will come out soon! -w-
"There should be rules to slasher films. Rule One, always shoot twice and make sure the killer's dead."
"Rule Two, survival of the fittest. Don't stop to help useless people."
"Rule Three, stick together and trust each other."
Sadie Lake definitely gets more than she bargained for when her mother sends her off to some camp in the middle of the woods with a bunch of strangers that she can't tolerate. Lucky for her, a very generous killer shows up and begins murdering them off.
But as Sadie is about to learn, she isn't so lucky after all.
NOTES:
-Feel free to think as lowly as you'd like about this, it's only for fun and has exactly zero effort in it.
-I've decided to dedicate this to DangerouslyRebel, for being my partner-in-crime (go Deadly Duo!) and darkstreet_smoker, for being sweet and encouraging to my writing. Y'all are the best!